24 lines
727 B
C++
24 lines
727 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Elements/Interfaces/TypedElementDetailsInterface.h"
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#include "Templates/UniquePtr.h"
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#include "UObject/Object.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "ComponentElementDetailsInterface.generated.h"
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struct FTypedElementHandle;
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UCLASS(MinimalAPI)
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class UComponentElementDetailsInterface : public UObject, public ITypedElementDetailsInterface
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{
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GENERATED_BODY()
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public:
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virtual bool IsTopLevelElement(const FTypedElementHandle& InElementHandle) override { return false; }
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UNREALED_API virtual TUniquePtr<ITypedElementDetailsObject> GetDetailsObject(const FTypedElementHandle& InElementHandle) override;
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};
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