Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Public/Elements/Component/ComponentElementDetailsInterface.h
2025-05-18 13:04:45 +08:00

24 lines
727 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Elements/Interfaces/TypedElementDetailsInterface.h"
#include "Templates/UniquePtr.h"
#include "UObject/Object.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "ComponentElementDetailsInterface.generated.h"
struct FTypedElementHandle;
UCLASS(MinimalAPI)
class UComponentElementDetailsInterface : public UObject, public ITypedElementDetailsInterface
{
GENERATED_BODY()
public:
virtual bool IsTopLevelElement(const FTypedElementHandle& InElementHandle) override { return false; }
UNREALED_API virtual TUniquePtr<ITypedElementDetailsObject> GetDetailsObject(const FTypedElementHandle& InElementHandle) override;
};