Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Public/EditorViewportLayout2x2.h
2025-05-18 13:04:45 +08:00

25 lines
792 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AssetEditorViewportLayout.h"
class SSplitter;
class SWidget;
class FString;
class FName;
class FEditorViewportLayout2x2 : public FAssetEditorViewportPaneLayout
{
public:
// IAssetEditorViewportLayoutConfiguration overrides
virtual TSharedRef<SWidget> MakeViewportLayout(TSharedPtr<FAssetEditorViewportLayout> InParentLayout, const FString& LayoutString) override;
virtual void ReplaceWidget(TSharedRef<SWidget> OriginalWidget, TSharedRef<SWidget> ReplacementWidget) override;
virtual const FName& GetLayoutTypeName() const override;
virtual void SaveLayoutString(const FString& SpecificLayoutString) const override;
protected:
/** The splitter widget */
TSharedPtr< class SSplitter2x2 > SplitterWidget;
};