27 lines
799 B
C++
27 lines
799 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/UnrealString.h"
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#include "CoreMinimal.h"
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#include "HAL/Platform.h"
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#include "Misc/Paths.h"
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#include "UObject/NameTypes.h"
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class FEditorFolderUtils
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{
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public:
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/** Get the leaf name of a specified folder path */
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static UNREALED_API FName GetLeafName(const FName& InPath);
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/** Get the parent path for the specified folder path */
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FORCEINLINE static FName GetParentPath(const FName& InPath)
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{
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return FName(*FPaths::GetPath(InPath.ToString()));
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}
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/** Check if the specified path is a child of the specified parent */
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static UNREALED_API bool PathIsChildOf(const FString& PotentialChild, const FString& Parent);
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static UNREALED_API bool PathIsChildOf(const FName& PotentialChild, const FName& Parent);
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};
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