51 lines
1.7 KiB
C++
51 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AssetRegistry/AssetData.h"
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#include "AssetTagItemTypes.h"
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#include "CollectionManagerTypes.h"
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#include "Containers/Array.h"
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#include "Containers/UnrealString.h"
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#include "CoreMinimal.h"
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#include "DragAndDrop/DecoratedDragDropOp.h"
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#include "GenericPlatform/ICursor.h"
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#include "HAL/PlatformCrt.h"
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#include "Input/DragAndDrop.h"
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#include "Internationalization/Text.h"
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#include "Misc/Optional.h"
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#include "Templates/SharedPointer.h"
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#include "Templates/UnrealTemplate.h"
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class ICollectionContainer;
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class SWidget;
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struct FAssetData;
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class FCollectionDragDropOp : public FDecoratedDragDropOp
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{
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public:
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DRAG_DROP_OPERATOR_TYPE(FCollectionDragDropOp, FDecoratedDragDropOp)
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/** Data for the collections this item represents */
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TArray<FCollectionRef> CollectionRefs;
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UE_DEPRECATED(5.6, "Use CollectionRefs instead.")
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TArray<FCollectionNameType> Collections;
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static UNREALED_API TSharedRef<FCollectionDragDropOp> New(TArray<FCollectionRef> InCollectionRefs, const EAssetTagItemViewMode InAssetTagViewMode = EAssetTagItemViewMode::Standard);
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UE_DEPRECATED(5.6, "Use the FCollectionRef overload instead.")
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static UNREALED_API TSharedRef<FCollectionDragDropOp> New(TArray<FCollectionNameType> InCollections, const EAssetTagItemViewMode InAssetTagViewMode = EAssetTagItemViewMode::Standard);
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public:
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/** @return The assets from this drag operation */
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UNREALED_API TArray<FAssetData> GetAssets() const;
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UNREALED_API virtual TSharedPtr<SWidget> GetDefaultDecorator() const override;
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private:
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UNREALED_API FText GetDecoratorText() const;
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EAssetTagItemViewMode AssetTagViewMode = EAssetTagItemViewMode::Standard;
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};
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