Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Public/Dialogs/SOutputLogDialog.h
2025-05-18 13:04:45 +08:00

60 lines
1.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Input/Reply.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
class SWindow;
class SOutputLogDialog : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS( SOutputLogDialog ) {}
SLATE_ATTRIBUTE(TSharedPtr<SWindow>, ParentWindow)
SLATE_ATTRIBUTE(FText, Header)
SLATE_ATTRIBUTE(FText, Log)
SLATE_ATTRIBUTE(FText, Footer)
SLATE_ATTRIBUTE(TArray<FText>, Buttons)
SLATE_END_ARGS()
/** Displays the modal dialog box */
static UNREALED_API void Open(const FText& InTitle, const FText& InHeader, const FText& InLog, const FText& InFooter = FText::GetEmpty());
/** Displays the modal dialog box with a custom set of buttons */
static UNREALED_API int32 Open(const FText& InTitle, const FText& InHeader, const FText& InLog, const FText& InFooter, const TArray<FText>& InButtons);
/** Constructs the dialog */
void Construct( const FArguments& InArgs );
/** Override behavior when a key is pressed */
virtual FReply OnKeyDown( const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent ) override;
/** Override the base method to allow for keyboard focus */
virtual bool SupportsKeyboardFocus() const override;
/** Compute the desired size for this dialog */
virtual FVector2D ComputeDesiredSize(float LayoutScaleMultiplier) const override;
protected:
/** Copies the message text to the clipboard. */
void CopyMessageToClipboard( );
private:
/** Handles clicking a message box button. */
FReply HandleButtonClicked( int32 );
/** Handles clicking the 'Copy Message' button. */
FReply HandleCopyMessageButtonClicked( );
int32 Response;
TSharedPtr<SWindow> ParentWindow;
FText Header;
FText Log;
FText Footer;
TArray<FText> Buttons;
float MaxWidth;
};