66 lines
1.6 KiB
C++
66 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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DlgMoveAssets.h: UnrealEd dialog for moving assets.
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=============================================================================*/
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#pragma once
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#include "CoreMinimal.h"
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class SDlgMoveAsset;
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class SWindow;
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/**
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* FDlgMoveAsset
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*
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* Wrapper class for SDlgMoveAsset. This class creates and launches the dialog then awaits the
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* Result to return to the user.
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*/
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class FDlgMoveAsset
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{
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public:
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/**
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* Constructs A move Asset Dialog
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*
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* @param bInLegacyOrMapPackage - Used to handle moving into or out of map packages, or legacy packages.
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* @param InPackage - Package information of the current asset
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* @param InGroup - Group information of the current asset
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* @param InName - Name information of the current asset
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*/
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FDlgMoveAsset(bool bInLegacyOrMapPackage, const FString& InPackage, const FString& InGroup, const FString& InName, const FText& InTitle);
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/** Custom result types */
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enum EResult
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{
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Cancel = 0,
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OK,
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OKToAll,
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};
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/**
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* Displays the dialog in a blocking fashion
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*
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* returns User response in EResult form.
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*/
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EResult ShowModal();
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/** Accesses the NewPackage value */
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FString GetNewPackage() const;
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/** Accesses the NewGroup value */
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FString GetNewGroup() const;
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/** Accesses the NewName value */
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FString GetNewName() const;
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private:
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/** Cached pointer to the modal window */
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TSharedPtr<SWindow> MoveAssetWindow;
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/** Cached pointer to the message box held within the window */
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TSharedPtr<class SDlgMoveAsset> MoveAssetWidget;
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};
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