31 lines
947 B
C++
31 lines
947 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
/*=============================================================================
|
|
DebugToolExec.h: Game debug tool implementation.
|
|
=============================================================================*/
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
|
|
/**
|
|
* This class servers as an interface to debugging tools like "EDITOBJECT" which
|
|
* can be invoked by console commands which are parsed by the exec function.
|
|
*/
|
|
class FDebugToolExec : public FExec
|
|
{
|
|
protected:
|
|
/**
|
|
* Brings up a property window to edit the passed in object.
|
|
*
|
|
* @param Object property to edit
|
|
* @param bShouldShowNonEditable whether to show properties that are normally not editable under "None"
|
|
*/
|
|
void EditObject(UObject* Object, bool bShouldShowNonEditable);
|
|
|
|
//~ Begin Exec Interface
|
|
virtual bool Exec_Editor( UWorld* InWorld, const TCHAR* Cmd, FOutputDevice& Ar ) override;
|
|
//~ End Exec Interface
|
|
|
|
};
|