43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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CrashReporterSettings.h: Declares the UCrashReporterSettings class.
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=============================================================================*/
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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#include "CrashReporterSettings.generated.h"
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/**
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* Implements per-project cooker settings exposed to the editor
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*/
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UCLASS(config = EditorPerProjectUserSettings, MinimalAPI)
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class UCrashReporterSettings
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: public UObject
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{
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GENERATED_UCLASS_BODY()
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public:
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/**
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* Directory for uploading locally built binaries and .PDB files
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*/
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UPROPERTY(EditAnywhere, config, Category = CrashReporter)
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FString UploadSymbolsPath;
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/**
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* Local downstream PDB storage path (used for caching remote .PDB files)
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*/
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UPROPERTY(EditAnywhere, config, Category = CrashReporter)
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FString DownstreamStorage;
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/**
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* Remote PDB storage (directory path or http/https URL)
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*/
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UPROPERTY(EditAnywhere, config, Category = CrashReporter)
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TArray<FString> RemoteStorage;
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};
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