41 lines
1.5 KiB
C++
41 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
/*=============================================================================
|
|
ConsolidationWindow.h: Dialog for displaying the asset consolidation tool.
|
|
=============================================================================*/
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
|
|
class SConsolidateToolWidget;
|
|
|
|
class FConsolidateToolWindow
|
|
{
|
|
public:
|
|
/**
|
|
* Attempt to add the provided objects to the consolidation panel; Only adds objects which are compatible with objects already existing within the panel, if any
|
|
*
|
|
* @param InObjects Objects to attempt to add to the panel
|
|
*
|
|
*/
|
|
UNREALED_API static void AddConsolidationObjects( const TArray<UObject*>& InObjects, UObject* SelectedItem = nullptr );
|
|
|
|
/**
|
|
* Determine the compatibility of the passed in objects with the objects already present in the consolidation panel
|
|
*
|
|
* @param InProposedObjects Objects to check compatibility with vs. the objects already present in the consolidation panel
|
|
* @param OutCompatibleObjects [out]Objects from the passed in array which are compatible with those already present in the
|
|
* consolidation panel, if any
|
|
*
|
|
* @return true if all of the passed in objects are compatible, false otherwise
|
|
*/
|
|
UNREALED_API static bool DetermineAssetCompatibility( const TArray<UObject*>& InProposedObjects, TArray<UObject*>& OutCompatibleObjects );
|
|
|
|
private:
|
|
/**
|
|
* A pointer to an existing instance of our Widget (if any)
|
|
*/
|
|
static TWeakPtr<SConsolidateToolWidget> WidgetInstance;
|
|
};
|