Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Public/Commandlets/DetectOrphanedLocalizedAssetsCommandlet.h
2025-05-18 13:04:45 +08:00

21 lines
464 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Commandlets/Commandlet.h"
#include "DetectOrphanedLocalizedAssetsCommandlet.generated.h"
UCLASS()
class UDetectOrphanedLocalizedAssetsCommandlet : public UCommandlet
{
GENERATED_UCLASS_BODY()
public:
//~ Begin UCommandlet Interface
virtual int32 Main(const FString& Params) override;
//~ End UCommandlet Interface
static const FString UsageText;
};