16 lines
291 B
C++
16 lines
291 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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/**
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* While in scope, sets the cursor to the busy (hourglass) cursor for all windows.
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*/
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class FScopedBusyCursor
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{
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public:
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UNREALED_API FScopedBusyCursor();
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UNREALED_API ~FScopedBusyCursor();
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};
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