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UnrealEngine/Engine/Source/Editor/UnrealEd/Public/BusyCursor.h
2025-05-18 13:04:45 +08:00

16 lines
291 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
/**
* While in scope, sets the cursor to the busy (hourglass) cursor for all windows.
*/
class FScopedBusyCursor
{
public:
UNREALED_API FScopedBusyCursor();
UNREALED_API ~FScopedBusyCursor();
};