14 lines
357 B
C++
14 lines
357 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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class FAssetNotifications
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{
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public:
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/** Inform about change in skeleton asset that requires saving*/
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UNREALED_API static void SkeletonNeedsToBeSaved(const class USkeleton* Skeleton);
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UNREALED_API static void CannotEditCookedAsset(const class UObject* Asset);
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};
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