Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Private/Tools/LegacyEdModeWidgetHelpers.cpp
2025-05-18 13:04:45 +08:00

911 lines
28 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Tools/LegacyEdModeWidgetHelpers.h"
#include "HitProxies.h"
#include "Components/SceneComponent.h"
#include "GameFramework/Actor.h"
#include "EditorModeManager.h"
#include "SceneView.h"
#include "Selection.h"
#include "EditorViewportClient.h"
#include "EngineUtils.h"
#include "CanvasTypes.h"
#include "CanvasItem.h"
#include "Settings/LevelEditorViewportSettings.h"
const FName FLegacyEdModeWidgetHelper::MD_MakeEditWidget(TEXT("MakeEditWidget"));
const FName FLegacyEdModeWidgetHelper::MD_ValidateWidgetUsing(TEXT("ValidateWidgetUsing"));
/** Hit proxy used for editable properties */
struct HPropertyWidgetProxy : public HHitProxy
{
DECLARE_HIT_PROXY();
/** Name of property this is the widget for */
FString PropertyName;
/** If the property is an array property, the index into that array that this widget is for */
int32 PropertyIndex;
/** This property is a transform */
bool bPropertyIsTransform;
HPropertyWidgetProxy(FString InPropertyName, int32 InPropertyIndex, bool bInPropertyIsTransform)
: HHitProxy(HPP_Foreground)
, PropertyName(InPropertyName)
, PropertyIndex(InPropertyIndex)
, bPropertyIsTransform(bInPropertyIsTransform)
{}
/** Show cursor as cross when over this handle */
virtual EMouseCursor::Type GetMouseCursor() override
{
return EMouseCursor::Crosshairs;
}
};
IMPLEMENT_HIT_PROXY(HPropertyWidgetProxy, HHitProxy);
namespace
{
/**
* Returns a reference to the named property value data in the given container.
*/
template<typename T>
T* GetPropertyValuePtrByName(const UStruct* InStruct, void* InContainer, FString PropertyName, int32 ArrayIndex, FProperty*& OutProperty)
{
T* ValuePtr = NULL;
// Extract the vector ptr recursively using the property name
int32 DelimPos = PropertyName.Find(TEXT("."));
if (DelimPos != INDEX_NONE)
{
// Parse the property name and (optional) array index
int32 SubArrayIndex = 0;
FString NameToken = PropertyName.Left(DelimPos);
int32 ArrayPos = NameToken.Find(TEXT("["));
if (ArrayPos != INDEX_NONE)
{
FString IndexToken = NameToken.RightChop(ArrayPos + 1).LeftChop(1);
SubArrayIndex = FCString::Atoi(*IndexToken);
NameToken = PropertyName.Left(ArrayPos);
}
// Obtain the property info from the given structure definition
FProperty* CurrentProp = FindFProperty<FProperty>(InStruct, FName(*NameToken));
// Check first to see if this is a simple structure (i.e. not an array of structures)
FStructProperty* StructProp = CastField<FStructProperty>(CurrentProp);
if (StructProp != NULL)
{
// Recursively call back into this function with the structure property and container value
ValuePtr = GetPropertyValuePtrByName<T>(StructProp->Struct, StructProp->ContainerPtrToValuePtr<void>(InContainer), PropertyName.RightChop(DelimPos + 1), ArrayIndex, OutProperty);
}
else
{
// Check to see if this is an array
FArrayProperty* ArrayProp = CastField<FArrayProperty>(CurrentProp);
if (ArrayProp != NULL)
{
// It is an array, now check to see if this is an array of structures
StructProp = CastField<FStructProperty>(ArrayProp->Inner);
if (StructProp != NULL)
{
FScriptArrayHelper_InContainer ArrayHelper(ArrayProp, InContainer);
if (ArrayHelper.IsValidIndex(SubArrayIndex))
{
// Recursively call back into this function with the array element and container value
ValuePtr = GetPropertyValuePtrByName<T>(StructProp->Struct, ArrayHelper.GetRawPtr(SubArrayIndex), PropertyName.RightChop(DelimPos + 1), ArrayIndex, OutProperty);
}
}
}
}
}
else
{
FProperty* Prop = FindFProperty<FProperty>(InStruct, FName(*PropertyName));
if (Prop != NULL)
{
if (FArrayProperty* ArrayProp = CastField<FArrayProperty>(Prop))
{
check(ArrayIndex != INDEX_NONE);
// Property is an array property, so make sure we have a valid index specified
FScriptArrayHelper_InContainer ArrayHelper(ArrayProp, InContainer);
if (ArrayHelper.IsValidIndex(ArrayIndex))
{
ValuePtr = (T*)ArrayHelper.GetRawPtr(ArrayIndex);
}
}
else
{
// Property is a vector property, so access directly
ValuePtr = Prop->ContainerPtrToValuePtr<T>(InContainer);
}
OutProperty = Prop;
}
}
return ValuePtr;
}
/**
* Returns the value of the property with the given name in the given Actor instance.
*/
template<typename T>
T GetPropertyValueByName(UObject* Object, FString PropertyName, int32 PropertyIndex)
{
T Value = {};
FProperty* DummyProperty = NULL;
if (T* ValuePtr = GetPropertyValuePtrByName<T>(Object->GetClass(), Object, PropertyName, PropertyIndex, DummyProperty))
{
Value = *ValuePtr;
}
return Value;
}
/**
* Sets the property with the given name in the given Actor instance to the given value.
*/
template<typename T>
void SetPropertyValueByName(UObject* Object, FString PropertyName, int32 PropertyIndex, const T& InValue, FProperty*& OutProperty)
{
if (T* ValuePtr = GetPropertyValuePtrByName<T>(Object->GetClass(), Object, PropertyName, PropertyIndex, OutProperty))
{
*ValuePtr = InValue;
}
}
}
static bool IsTransformProperty(FProperty* InProp)
{
FStructProperty* StructProp = CastField<FStructProperty>(InProp);
return (StructProp != NULL && StructProp->Struct->GetFName() == NAME_Transform);
}
struct FPropertyWidgetInfoChainElement
{
FProperty* Property;
int32 Index;
FPropertyWidgetInfoChainElement(FProperty* InProperty = nullptr, int32 InIndex = INDEX_NONE)
: Property(InProperty), Index(InIndex)
{}
static bool ShouldCreateWidgetSomwhereInBranch(FProperty* InProp)
{
FStructProperty* StructProperty = CastField<FStructProperty>(InProp);
if (!StructProperty)
{
FArrayProperty* ArrayProperty = CastField<FArrayProperty>(InProp);
if (ArrayProperty)
{
StructProperty = CastField<FStructProperty>(ArrayProperty->Inner);
}
}
if (StructProperty)
{
if (FEdMode::CanCreateWidgetForStructure(StructProperty->Struct) && InProp->HasMetaData(FEdMode::MD_MakeEditWidget))
{
return true;
}
for (TFieldIterator<FProperty> PropertyIt(StructProperty->Struct, EFieldIteratorFlags::IncludeSuper); PropertyIt; ++PropertyIt)
{
if (ShouldCreateWidgetSomwhereInBranch(*PropertyIt))
{
return true;
}
}
}
return false;
}
static FLegacyEdModeWidgetHelper::FPropertyWidgetInfo CreateWidgetInfo(const TArray<FPropertyWidgetInfoChainElement>& Chain, bool bIsTransform, FProperty* CurrentProp, int32 Index = INDEX_NONE)
{
check(CurrentProp);
FEdMode::FPropertyWidgetInfo WidgetInfo;
WidgetInfo.PropertyValidationName = FName(*CurrentProp->GetMetaData(FEdMode::MD_ValidateWidgetUsing));
WidgetInfo.bIsTransform = bIsTransform;
WidgetInfo.PropertyIndex = Index;
const FString SimplePostFix(TEXT("."));
for (int32 ChainIndex = 0; ChainIndex < Chain.Num(); ++ChainIndex)
{
const FPropertyWidgetInfoChainElement& Element = Chain[ChainIndex];
check(Element.Property);
const FString Postfix = (Element.Index != INDEX_NONE) ? FString::Printf(TEXT("[%d]."), Element.Index) : SimplePostFix;
const FString PropertyName = Element.Property->GetName() + Postfix;
const FString& DisplayName = Element.Property->GetMetaData(TEXT("DisplayName"));
WidgetInfo.PropertyName += PropertyName;
WidgetInfo.DisplayName += (!DisplayName.IsEmpty()) ? (DisplayName + Postfix) : PropertyName;
}
{
const FString PropertyName = CurrentProp->GetName();
const FString& DisplayName = CurrentProp->GetMetaData(TEXT("DisplayName"));
WidgetInfo.PropertyName += PropertyName;
WidgetInfo.DisplayName += (!DisplayName.IsEmpty()) ? DisplayName : PropertyName;
}
return WidgetInfo;
}
static void RecursiveGet(const FLegacyEdModeWidgetHelper& EdMode, const UStruct* InStruct, const void* InContainer, TArray<FEdMode::FPropertyWidgetInfo>& OutInfos, TArray<FPropertyWidgetInfoChainElement>& Chain)
{
for (TFieldIterator<FProperty> PropertyIt(InStruct, EFieldIteratorFlags::IncludeSuper); PropertyIt; ++PropertyIt)
{
FProperty* CurrentProp = *PropertyIt;
check(CurrentProp);
if (EdMode.ShouldCreateWidgetForProperty(CurrentProp))
{
if (FArrayProperty* ArrayProp = CastField<FArrayProperty>(CurrentProp))
{
check(InContainer);
FScriptArrayHelper_InContainer ArrayHelper(ArrayProp, InContainer);
// See how many widgets we need to make for the array property
const uint32 ArrayDim = ArrayHelper.Num();
for (uint32 Index = 0; Index < ArrayDim; ++Index)
{
OutInfos.Add(FPropertyWidgetInfoChainElement::CreateWidgetInfo(Chain, IsTransformProperty(ArrayProp->Inner), CurrentProp, Index));
}
}
else
{
OutInfos.Add(FPropertyWidgetInfoChainElement::CreateWidgetInfo(Chain, IsTransformProperty(CurrentProp), CurrentProp));
}
}
else if (FStructProperty* StructProp = CastField<FStructProperty>(CurrentProp))
{
// Recursively traverse into structures, looking for additional vector properties to expose
Chain.Push(FPropertyWidgetInfoChainElement(StructProp));
RecursiveGet(EdMode
, StructProp->Struct
, StructProp->ContainerPtrToValuePtr<void>(InContainer)
, OutInfos
, Chain);
Chain.Pop(EAllowShrinking::No);
}
else if (FArrayProperty* ArrayProp = CastField<FArrayProperty>(CurrentProp))
{
// Recursively traverse into arrays of structures, looking for additional vector properties to expose
FStructProperty* InnerStructProp = CastField<FStructProperty>(ArrayProp->Inner);
if (InnerStructProp)
{
FScriptArrayHelper_InContainer ArrayHelper(ArrayProp, InContainer);
// If the array is not empty the do additional check to tell if iteration is necessary
if (ArrayHelper.Num() && ShouldCreateWidgetSomwhereInBranch(InnerStructProp))
{
for (int32 ArrayIndex = 0; ArrayIndex < ArrayHelper.Num(); ++ArrayIndex)
{
Chain.Push(FPropertyWidgetInfoChainElement(ArrayProp, ArrayIndex));
RecursiveGet(EdMode
, InnerStructProp->Struct
, ArrayHelper.GetRawPtr(ArrayIndex)
, OutInfos
, Chain);
Chain.Pop(EAllowShrinking::No);
}
}
}
}
}
}
};
void FLegacyEdModeWidgetHelper::FPropertyWidgetInfo::GetTransformAndColor(UObject* BestSelectedItem, bool bIsSelected, FTransform& OutLocalTransform, FString& OutValidationMessage, FColor& OutDrawColor) const
{
// Determine the desired position
if (bIsTransform)
{
OutLocalTransform = GetPropertyValueByName<FTransform>(BestSelectedItem, PropertyName, PropertyIndex);
}
else
{
OutLocalTransform = FTransform(GetPropertyValueByName<FVector>(BestSelectedItem, PropertyName, PropertyIndex));
}
// Determine the desired color
OutDrawColor = bIsSelected ? FColor::White : FColor(128, 128, 255);
if (PropertyValidationName != NAME_None)
{
if (UFunction* ValidateFunc = BestSelectedItem->FindFunction(PropertyValidationName))
{
BestSelectedItem->ProcessEvent(ValidateFunc, &OutValidationMessage);
// if we have a negative result, the widget color is red.
OutDrawColor = OutValidationMessage.IsEmpty() ? OutDrawColor : FColor::Red;
}
}
}
FLegacyEdModeWidgetHelper::FLegacyEdModeWidgetHelper()
: EditedPropertyIndex(INDEX_NONE)
, bEditedPropertyIsTransform(false)
, CurrentWidgetAxis(EAxisList::None)
, Owner(nullptr)
{
}
bool FLegacyEdModeWidgetHelper::AllowWidgetMove()
{
return true;
}
bool FLegacyEdModeWidgetHelper::CanCycleWidgetMode() const
{
return true;
}
bool FLegacyEdModeWidgetHelper::ShowModeWidgets() const
{
return true;
}
EAxisList::Type FLegacyEdModeWidgetHelper::GetWidgetAxisToDraw(UE::Widget::EWidgetMode InWidgetMode) const
{
return EAxisList::All;
}
FVector FLegacyEdModeWidgetHelper::GetWidgetLocation() const
{
if (UsesPropertyWidgets())
{
FTransform DisplayWidgetToWorld;
UObject* BestSelectedItem = GetItemToTryDisplayingWidgetsFor(/*out*/ DisplayWidgetToWorld);
if (BestSelectedItem)
{
if (!EditedPropertyName.IsEmpty())
{
FVector LocalPos = FVector::ZeroVector;
if (bEditedPropertyIsTransform)
{
FTransform LocalTM = GetPropertyValueByName<FTransform>(BestSelectedItem, EditedPropertyName, EditedPropertyIndex);
LocalPos = LocalTM.GetLocation();
}
else
{
LocalPos = GetPropertyValueByName<FVector>(BestSelectedItem, EditedPropertyName, EditedPropertyIndex);
}
const FVector WorldPos = DisplayWidgetToWorld.TransformPosition(LocalPos);
return WorldPos;
}
}
}
return Owner ? Owner->PivotLocation : FVector();
}
bool FLegacyEdModeWidgetHelper::ShouldDrawWidget() const
{
if (!Owner)
{
return false;
}
bool bDrawWidget = false;
bool bHadSelectableComponents = false;
if (Owner->GetSelectedComponents()->Num() > 0)
{
// when components are selected, only show the widget when one or more are scene components
for (FSelectedEditableComponentIterator It(*Owner->GetSelectedComponents()); It; ++It)
{
bHadSelectableComponents = true;
if (It->IsA<USceneComponent>())
{
bDrawWidget = true;
break;
}
}
}
if (!bHadSelectableComponents)
{
// when actors are selected, only show the widget when all selected actors have scene components
bDrawWidget = Owner->SelectionHasSceneComponent();
}
return bDrawWidget;
}
bool FLegacyEdModeWidgetHelper::UsesTransformWidget() const
{
return true;
}
bool FLegacyEdModeWidgetHelper::UsesTransformWidget(UE::Widget::EWidgetMode CheckMode) const
{
if (UsesPropertyWidgets())
{
FTransform DisplayWidgetToWorld;
UObject* BestSelectedItem = GetItemToTryDisplayingWidgetsFor(/*out*/ DisplayWidgetToWorld);
if (BestSelectedItem != nullptr)
{
// If editing a vector (not a transform)
if (!EditedPropertyName.IsEmpty() && !bEditedPropertyIsTransform)
{
return (CheckMode == UE::Widget::WM_Translate);
}
}
}
return true;
}
FVector FLegacyEdModeWidgetHelper::GetWidgetNormalFromCurrentAxis(void* InData)
{
// Figure out the proper coordinate system.
FMatrix Matrix = FMatrix::Identity;
if (Owner && (Owner->GetCoordSystem() == COORD_Local))
{
GetCustomDrawingCoordinateSystem(Matrix, InData);
}
// Get a base normal from the current axis.
FVector BaseNormal(1, 0, 0); // Default to X axis
switch (CurrentWidgetAxis)
{
case EAxisList::Y: BaseNormal = FVector(0, 1, 0); break;
case EAxisList::Z: BaseNormal = FVector(0, 0, 1); break;
case EAxisList::XY: BaseNormal = FVector(1, 1, 0); break;
case EAxisList::XZ: BaseNormal = FVector(1, 0, 1); break;
case EAxisList::YZ: BaseNormal = FVector(0, 1, 1); break;
case EAxisList::XYZ: BaseNormal = FVector(1, 1, 1); break;
}
// Transform the base normal into the proper coordinate space.
return Matrix.TransformPosition(BaseNormal);
}
void FLegacyEdModeWidgetHelper::SetCurrentWidgetAxis(EAxisList::Type InAxis)
{
CurrentWidgetAxis = InAxis;
}
EAxisList::Type FLegacyEdModeWidgetHelper::GetCurrentWidgetAxis() const
{
return CurrentWidgetAxis;
}
bool FLegacyEdModeWidgetHelper::UsesPropertyWidgets() const
{
if (ParentModeInterface)
{
return ParentModeInterface->UsesPropertyWidgets();
}
return false;
}
bool FLegacyEdModeWidgetHelper::GetCustomDrawingCoordinateSystem(FMatrix& InMatrix, void* InData)
{
if (UsesPropertyWidgets())
{
FTransform DisplayWidgetToWorld;
UObject* BestSelectedItem = GetItemToTryDisplayingWidgetsFor(/*out*/ DisplayWidgetToWorld);
if (BestSelectedItem)
{
if (EditedPropertyName != TEXT(""))
{
if (bEditedPropertyIsTransform)
{
FTransform LocalTM = GetPropertyValueByName<FTransform>(BestSelectedItem, EditedPropertyName, EditedPropertyIndex);
InMatrix = FRotationMatrix::Make((LocalTM * DisplayWidgetToWorld).GetRotation());
return true;
}
else
{
InMatrix = FRotationMatrix::Make(DisplayWidgetToWorld.GetRotation());
return true;
}
}
}
}
return false;
}
bool FLegacyEdModeWidgetHelper::GetCustomInputCoordinateSystem(FMatrix& InMatrix, void* InData)
{
return false;
}
void FLegacyEdModeWidgetHelper::ActorSelectionChangeNotify()
{
EditedPropertyName = TEXT("");
EditedPropertyIndex = INDEX_NONE;
bEditedPropertyIsTransform = false;
}
bool FLegacyEdModeWidgetHelper::AllowsViewportDragTool() const
{
return true;
}
bool FLegacyEdModeWidgetHelper::InputDelta(FEditorViewportClient* InViewportClient, FViewport* InViewport, FVector& InDrag, FRotator& InRot, FVector& InScale)
{
if (UsesPropertyWidgets())
{
FTransform DisplayWidgetToWorld;
UObject* BestSelectedItem = GetItemToTryDisplayingWidgetsFor(/*out*/ DisplayWidgetToWorld);
if ((BestSelectedItem != nullptr) && (InViewportClient->GetCurrentWidgetAxis() != EAxisList::None))
{
GEditor->NoteActorMovement();
if (!EditedPropertyName.IsEmpty())
{
FTransform LocalTM = FTransform::Identity;
if (bEditedPropertyIsTransform)
{
LocalTM = GetPropertyValueByName<FTransform>(BestSelectedItem, EditedPropertyName, EditedPropertyIndex);
}
else
{
FVector LocalPos = GetPropertyValueByName<FVector>(BestSelectedItem, EditedPropertyName, EditedPropertyIndex);
LocalTM = FTransform(LocalPos);
}
// Calculate world transform
FTransform WorldTM = LocalTM * DisplayWidgetToWorld;
// Calc delta specified by drag
//FTransform DeltaTM(InRot.Quaternion(), InDrag);
// Apply delta in world space
WorldTM.SetTranslation(WorldTM.GetTranslation() + InDrag);
WorldTM.SetRotation(InRot.Quaternion() * WorldTM.GetRotation());
// Convert new world transform back into local space
LocalTM = WorldTM.GetRelativeTransform(DisplayWidgetToWorld);
// Apply delta scale
LocalTM.SetScale3D(LocalTM.GetScale3D() + InScale);
BestSelectedItem->PreEditChange(NULL);
// Property that we actually change
FProperty* SetProperty = NULL;
if (bEditedPropertyIsTransform)
{
SetPropertyValueByName<FTransform>(BestSelectedItem, EditedPropertyName, EditedPropertyIndex, LocalTM, SetProperty);
}
else
{
SetPropertyValueByName<FVector>(BestSelectedItem, EditedPropertyName, EditedPropertyIndex, LocalTM.GetLocation(), SetProperty);
}
FPropertyChangedEvent PropertyChangeEvent(SetProperty);
BestSelectedItem->PostEditChangeProperty(PropertyChangeEvent);
return true;
}
}
}
return false;
}
bool FLegacyEdModeWidgetHelper::HandleClick(FEditorViewportClient* InViewportClient, HHitProxy* HitProxy, const FViewportClick& Click)
{
if (UsesPropertyWidgets() && (HitProxy != nullptr))
{
if (HitProxy->IsA(HPropertyWidgetProxy::StaticGetType()))
{
HPropertyWidgetProxy* PropertyProxy = (HPropertyWidgetProxy*)HitProxy;
EditedPropertyName = PropertyProxy->PropertyName;
EditedPropertyIndex = PropertyProxy->PropertyIndex;
bEditedPropertyIsTransform = PropertyProxy->bPropertyIsTransform;
return true;
}
// Left clicking on an actor, stop editing a property
else if (HitProxy->IsA(HActor::StaticGetType()))
{
EditedPropertyName = FString();
EditedPropertyIndex = INDEX_NONE;
bEditedPropertyIsTransform = false;
}
}
return false;
}
void FLegacyEdModeWidgetHelper::Render(const FSceneView* View, FViewport* Viewport, FPrimitiveDrawInterface* PDI)
{
if (UsesPropertyWidgets())
{
const bool bHitTesting = PDI->IsHitTesting();
FTransform DisplayWidgetToWorld;
UObject* BestSelectedItem = GetItemToTryDisplayingWidgetsFor(/*out*/ DisplayWidgetToWorld);
if (BestSelectedItem != nullptr)
{
UClass* Class = BestSelectedItem->GetClass();
TArray<FPropertyWidgetInfo> WidgetInfos;
GetPropertyWidgetInfos(Class, BestSelectedItem, WidgetInfos);
const bool bAllowEditWidgetAxisDisplay = GetDefault<ULevelEditorViewportSettings>()->bAllowEditWidgetAxisDisplay;
FEditorScriptExecutionGuard ScriptGuard;
for (const FPropertyWidgetInfo& WidgetInfo : WidgetInfos)
{
const bool bSelected = (WidgetInfo.PropertyName == EditedPropertyName) && (WidgetInfo.PropertyIndex == EditedPropertyIndex);
FTransform LocalWidgetTransform;
FString ValidationMessage;
FColor WidgetColor;
WidgetInfo.GetTransformAndColor(BestSelectedItem, bSelected, /*out*/ LocalWidgetTransform, /*out*/ ValidationMessage, /*out*/ WidgetColor);
const FTransform WorldWidgetTransform = LocalWidgetTransform * DisplayWidgetToWorld;
const FMatrix WidgetTM(WorldWidgetTransform.ToMatrixWithScale());
const double WidgetSize = 0.035;
const double ZoomFactor = FMath::Min(View->ViewMatrices.GetProjectionMatrix().M[0][0], View->ViewMatrices.GetProjectionMatrix().M[1][1]);
const float WidgetRadius = static_cast<float>(View->Project(WorldWidgetTransform.GetTranslation()).W * (WidgetSize / ZoomFactor));
if (bHitTesting) PDI->SetHitProxy(new HPropertyWidgetProxy(WidgetInfo.PropertyName, WidgetInfo.PropertyIndex, WidgetInfo.bIsTransform));
DrawWireDiamond(PDI, WidgetTM, WidgetRadius, WidgetColor, SDPG_Foreground);
if (bAllowEditWidgetAxisDisplay && WidgetInfo.bIsTransform)
{
constexpr float AxisScale = 1.5f;
DrawCoordinateSystem(PDI, WorldWidgetTransform.GetTranslation(), WorldWidgetTransform.GetRotation().Rotator(), AxisScale * WidgetRadius, SDPG_Foreground);
}
if (bHitTesting) PDI->SetHitProxy(NULL);
}
}
}
}
void FLegacyEdModeWidgetHelper::DrawHUD(FEditorViewportClient* ViewportClient, FViewport* Viewport, const FSceneView* View, FCanvas* Canvas)
{
if (UsesPropertyWidgets())
{
FTransform DisplayWidgetToWorld;
UObject* BestSelectedItem = GetItemToTryDisplayingWidgetsFor(/*out*/ DisplayWidgetToWorld);
if (BestSelectedItem != nullptr)
{
FEditorScriptExecutionGuard ScriptGuard;
FIntPoint SizeXY = Viewport->GetSizeXY();
int32 ScaledX = FMath::TruncToInt32(static_cast<float>(SizeXY.X) / Canvas->GetDPIScale());
int32 ScaledY = FMath::TruncToInt32(static_cast<float>(SizeXY.Y) / Canvas->GetDPIScale());
FIntPoint SizeXYWithDPIScale{ ScaledX, ScaledY };
const int32 HalfX = SizeXYWithDPIScale.X / 2;
const int32 HalfY = SizeXYWithDPIScale.Y / 2;
UClass* Class = BestSelectedItem->GetClass();
TArray<FPropertyWidgetInfo> WidgetInfos;
GetPropertyWidgetInfos(Class, BestSelectedItem, WidgetInfos);
for (const FPropertyWidgetInfo& WidgetInfo : WidgetInfos)
{
FTransform LocalWidgetTransform;
FString ValidationMessage;
FColor IgnoredWidgetColor;
WidgetInfo.GetTransformAndColor(BestSelectedItem, /*bSelected=*/ false, /*out*/ LocalWidgetTransform, /*out*/ ValidationMessage, /*out*/ IgnoredWidgetColor);
const FTransform WorldWidgetTransform = LocalWidgetTransform * DisplayWidgetToWorld;
const FPlane Proj = View->Project(WorldWidgetTransform.GetTranslation());
if (Proj.W > 0.f)
{
// do some string fixing
const uint32 VectorIndex = WidgetInfo.PropertyIndex;
const FString WidgetDisplayName = WidgetInfo.DisplayName + ((VectorIndex != INDEX_NONE) ? FString::Printf(TEXT("[%d]"), VectorIndex) : TEXT(""));
const FString DisplayString = ValidationMessage.IsEmpty() ? WidgetDisplayName : ValidationMessage;
const int32 XPos = static_cast<int32>(HalfX + (HalfX * Proj.X));
const int32 YPos = static_cast<int32>(HalfY + (HalfY * (Proj.Y * -1.f)));
FCanvasTextItem TextItem(FVector2D(XPos + 5, YPos), FText::FromString(DisplayString), GEngine->GetSmallFont(), FLinearColor::White);
TextItem.EnableShadow(FLinearColor::Black);
Canvas->DrawItem(TextItem);
}
}
}
}
}
bool FLegacyEdModeWidgetHelper::CanCreateWidgetForStructure(const UStruct* InPropStruct)
{
return InPropStruct && (InPropStruct->GetFName() == NAME_Vector || InPropStruct->GetFName() == NAME_Transform);
}
bool FLegacyEdModeWidgetHelper::CanCreateWidgetForProperty(FProperty* InProp)
{
FStructProperty* TestProperty = CastField<FStructProperty>(InProp);
if (!TestProperty)
{
FArrayProperty* ArrayProperty = CastField<FArrayProperty>(InProp);
if (ArrayProperty)
{
TestProperty = CastField<FStructProperty>(ArrayProperty->Inner);
}
}
return (TestProperty != NULL) && CanCreateWidgetForStructure(TestProperty->Struct);
}
bool FLegacyEdModeWidgetHelper::ShouldCreateWidgetForProperty(FProperty* InProp)
{
return CanCreateWidgetForProperty(InProp) && InProp->HasMetaData(MD_MakeEditWidget);
}
AActor* FLegacyEdModeWidgetHelper::GetFirstSelectedActorInstance() const
{
return Owner ? Owner->GetSelectedActors()->GetTop<AActor>() : nullptr;
}
void FLegacyEdModeWidgetHelper::GetPropertyWidgetInfos(const UStruct* InStruct, const void* InContainer, TArray<FPropertyWidgetInfo>& OutInfos) const
{
TArray<FPropertyWidgetInfoChainElement> Chain;
FPropertyWidgetInfoChainElement::RecursiveGet(*this, InStruct, InContainer, OutInfos, Chain);
}
UObject* FLegacyEdModeWidgetHelper::GetItemToTryDisplayingWidgetsFor(FTransform& OutLocalToWorld) const
{
// Determine what is selected, preferring a component over an actor
USceneComponent* SelectedComponent = Owner ? Owner->GetSelectedComponents()->GetTop<USceneComponent>() : nullptr;
UObject* BestSelectedItem = SelectedComponent;
if (SelectedComponent == nullptr)
{
AActor* SelectedActor = GetFirstSelectedActorInstance();
if (SelectedActor != nullptr)
{
if (USceneComponent* RootComponent = SelectedActor->GetRootComponent())
{
BestSelectedItem = SelectedActor;
OutLocalToWorld = RootComponent->GetComponentToWorld();
}
}
}
else
{
OutLocalToWorld = SelectedComponent->GetComponentToWorld();
}
return BestSelectedItem;
}
void UBaseLegacyWidgetEdMode::Initialize()
{
WidgetHelper = CreateWidgetHelper();
WidgetHelper->Owner = this->Owner;
WidgetHelper->ParentModeInterface = this;
Super::Initialize();
}
TSharedRef<FLegacyEdModeWidgetHelper> UBaseLegacyWidgetEdMode::CreateWidgetHelper()
{
return MakeShared<FLegacyEdModeWidgetHelper>();
}
bool UBaseLegacyWidgetEdMode::InputDelta(FEditorViewportClient* InViewportClient, FViewport* InViewport, FVector& InDrag, FRotator& InRot, FVector& InScale)
{
if (WidgetHelper->InputDelta(InViewportClient, InViewport, InDrag, InRot, InScale))
{
return true;
}
return ILegacyEdModeViewportInterface::InputDelta(InViewportClient, InViewport, InDrag, InRot, InScale);
}
bool UBaseLegacyWidgetEdMode::HandleClick(FEditorViewportClient* InViewportClient, HHitProxy* HitProxy, const FViewportClick& Click)
{
if (WidgetHelper->HandleClick(InViewportClient, HitProxy, Click))
{
return true;
}
return ILegacyEdModeViewportInterface::HandleClick(InViewportClient, HitProxy, Click);
}
void UBaseLegacyWidgetEdMode::Render(const FSceneView* View, FViewport* Viewport, FPrimitiveDrawInterface* PDI)
{
WidgetHelper->Render(View, Viewport, PDI);
ILegacyEdModeWidgetInterface::Render(View, Viewport, PDI);
}
void UBaseLegacyWidgetEdMode::DrawHUD(FEditorViewportClient* ViewportClient, FViewport* Viewport, const FSceneView* View, FCanvas* Canvas)
{
WidgetHelper->DrawHUD(ViewportClient, Viewport, View, Canvas);
ILegacyEdModeWidgetInterface::DrawHUD(ViewportClient, Viewport, View, Canvas);
}
bool UBaseLegacyWidgetEdMode::AllowWidgetMove()
{
return WidgetHelper->AllowWidgetMove();
}
bool UBaseLegacyWidgetEdMode::CanCycleWidgetMode() const
{
return WidgetHelper->CanCycleWidgetMode();
}
bool UBaseLegacyWidgetEdMode::ShowModeWidgets() const
{
return WidgetHelper->ShowModeWidgets();
}
EAxisList::Type UBaseLegacyWidgetEdMode::GetWidgetAxisToDraw(UE::Widget::EWidgetMode InWidgetMode) const
{
return WidgetHelper->GetWidgetAxisToDraw(InWidgetMode);
}
FVector UBaseLegacyWidgetEdMode::GetWidgetLocation() const
{
return WidgetHelper->GetWidgetLocation();
}
bool UBaseLegacyWidgetEdMode::ShouldDrawWidget() const
{
return WidgetHelper->ShouldDrawWidget();
}
bool UBaseLegacyWidgetEdMode::UsesTransformWidget() const
{
return WidgetHelper->UsesTransformWidget();
}
bool UBaseLegacyWidgetEdMode::UsesTransformWidget(UE::Widget::EWidgetMode CheckMode) const
{
return WidgetHelper->UsesTransformWidget(CheckMode);
}
FVector UBaseLegacyWidgetEdMode::GetWidgetNormalFromCurrentAxis(void* InData)
{
return WidgetHelper->GetWidgetNormalFromCurrentAxis(InData);
}
void UBaseLegacyWidgetEdMode::SetCurrentWidgetAxis(EAxisList::Type InAxis)
{
WidgetHelper->SetCurrentWidgetAxis(InAxis);
}
EAxisList::Type UBaseLegacyWidgetEdMode::GetCurrentWidgetAxis() const
{
return WidgetHelper->GetCurrentWidgetAxis();
}
bool UBaseLegacyWidgetEdMode::UsesPropertyWidgets() const
{
return false;
}
bool UBaseLegacyWidgetEdMode::GetCustomDrawingCoordinateSystem(FMatrix& InMatrix, void* InData)
{
return WidgetHelper->GetCustomDrawingCoordinateSystem(InMatrix, InData);
}
bool UBaseLegacyWidgetEdMode::GetCustomInputCoordinateSystem(FMatrix& InMatrix, void* InData)
{
return WidgetHelper->GetCustomInputCoordinateSystem(InMatrix, InData);
}
void UBaseLegacyWidgetEdMode::ActorSelectionChangeNotify()
{
WidgetHelper->ActorSelectionChangeNotify();
}
bool UBaseLegacyWidgetEdMode::AllowsViewportDragTool() const
{
return WidgetHelper->AllowsViewportDragTool();
}