Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Private/Subsystems/EditorSubsystemBlueprintLibrary.cpp
2025-05-18 13:04:45 +08:00

11 lines
301 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Subsystems/EditorSubsystemBlueprintLibrary.h"
#include "Editor.h"
/*static*/ UEditorSubsystem* UEditorSubsystemBlueprintLibrary::GetEditorSubsystem(TSubclassOf<UEditorSubsystem> Class)
{
return GEditor->GetEditorSubsystemBase(Class);
}