11 lines
301 B
C++
11 lines
301 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Subsystems/EditorSubsystemBlueprintLibrary.h"
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#include "Editor.h"
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/*static*/ UEditorSubsystem* UEditorSubsystemBlueprintLibrary::GetEditorSubsystem(TSubclassOf<UEditorSubsystem> Class)
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{
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return GEditor->GetEditorSubsystemBase(Class);
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}
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