Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Private/SEditorViewportGridPanel.h
2025-05-18 13:04:45 +08:00

25 lines
738 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Widgets/Layout/SGridPanel.h"
#include "Widgets/SWidget.h"
class SEditorViewportGridPanel : public SGridPanel
{
SLATE_DECLARE_WIDGET_API(SEditorViewportGridPanel, SGridPanel, UNREALED_API)
public:
SLATE_BEGIN_ARGS(SEditorViewportGridPanel)
{}
SLATE_ATTRIBUTE(TSharedPtr<SWidget>, ViewportWidget);
SLATE_END_ARGS()
UNREALED_API void Construct(const FArguments& InArgs);
UNREALED_API virtual void OnArrangeChildren(const FGeometry& AllottedGeometry, FArrangedChildren& ArrangedChildren) const override;
UNREALED_API void UpdateAspectRatio(const float& AspectRatio);
private:
TAttribute<TSharedPtr<SWidget>> ViewportWidget;
float DebugAspectRatio;
};