Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Private/SCreateAssetFromObject.cpp
2025-05-18 13:04:45 +08:00

224 lines
5.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SCreateAssetFromObject.h"
#include "Modules/ModuleManager.h"
#include "Widgets/SBoxPanel.h"
#include "Widgets/Text/STextBlock.h"
#include "Widgets/Input/SEditableTextBox.h"
#include "Widgets/Input/SButton.h"
#include "Styling/AppStyle.h"
#include "GameFramework/Actor.h"
#include "AssetRegistry/AssetData.h"
#include "Engine/Selection.h"
#include "Editor.h"
#include "Misc/FileHelper.h"
#include "IAssetTools.h"
#include "IContentBrowserSingleton.h"
#include "ContentBrowserModule.h"
#include "AssetToolsModule.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "PackageTools.h"
#include "SPrimaryButton.h"
#define LOCTEXT_NAMESPACE "SCreateAssetFromActor"
void SCreateAssetFromObject::Construct(const FArguments& InArgs, TSharedPtr<SWindow> InParentWindow)
{
AssetFilenameSuffix = InArgs._AssetFilenameSuffix;
HeadingText = InArgs._HeadingText;
CreateButtonText = InArgs._CreateButtonText;
OnCreateAssetAction = InArgs._OnCreateAssetAction;
if (InArgs._AssetPath.IsEmpty())
{
AssetPath = FString("/Game");
}
else
{
AssetPath = InArgs._AssetPath;
}
bIsReportingError = false;
FPathPickerConfig PathPickerConfig;
PathPickerConfig.DefaultPath = AssetPath;
PathPickerConfig.OnPathSelected = FOnPathSelected::CreateRaw(this, &SCreateAssetFromObject::OnSelectAssetPath);
SelectionDelegateHandle = USelection::SelectionChangedEvent.AddSP(this, &SCreateAssetFromObject::OnLevelSelectionChanged);
// Set up PathPickerConfig.
FContentBrowserModule& ContentBrowserModule = FModuleManager::LoadModuleChecked<FContentBrowserModule>("ContentBrowser");
ParentWindow = InParentWindow;
FString PackageName;
ActorInstanceLabel.Empty();
if( InArgs._DefaultNameOverride.IsEmpty() )
{
USelection* SelectedActors = GEditor->GetSelectedActors();
for(FSelectionIterator Iter(*SelectedActors); Iter; ++Iter)
{
AActor* Actor = Cast<AActor>(*Iter);
if(Actor)
{
ActorInstanceLabel += Actor->GetActorLabel();
ActorInstanceLabel += TEXT("_");
break;
}
}
}
else
{
ActorInstanceLabel = InArgs._DefaultNameOverride.ToString();
}
ActorInstanceLabel = UPackageTools::SanitizePackageName(ActorInstanceLabel + AssetFilenameSuffix);
FString AssetName = ActorInstanceLabel;
FString BasePath = AssetPath / AssetName;
FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools");
AssetToolsModule.Get().CreateUniqueAssetName(BasePath, TEXT(""), PackageName, AssetName);
ChildSlot
[
SNew(SVerticalBox)
+ SVerticalBox::Slot()
.FillHeight(1.0f)
[
ContentBrowserModule.Get().CreatePathPicker(PathPickerConfig)
]
+ SVerticalBox::Slot()
.AutoHeight()
[
SNew(SBorder)
.BorderImage(FAppStyle::Get().GetBrush("Brushes.Panel"))
.Padding(16.f)
[
SNew(SVerticalBox)
+SVerticalBox::Slot()
.AutoHeight()
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.Padding(0.0f, 0.0f, 8.0f, 0.0f)
.AutoWidth()
.VAlign(VAlign_Center)
[
SNew(STextBlock)
.Text(HeadingText)
]
+ SHorizontalBox::Slot()
.FillWidth(1.0f)
[
SAssignNew(FileNameWidget, SEditableTextBox)
.Text(FText::FromString(AssetName))
.OnTextChanged(this, &SCreateAssetFromObject::OnFilenameChanged)
]
]
+ SVerticalBox::Slot()
.HAlign(HAlign_Right)
.AutoHeight()
.Padding(0.f, 16.f, 0.f, 0.f)
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.AutoWidth()
[
SNew(SPrimaryButton)
.OnClicked(this, &SCreateAssetFromObject::OnCreateAssetFromActorClicked)
.Text(CreateButtonText)
]
+ SHorizontalBox::Slot()
.AutoWidth()
.Padding(16.f, 0.f, 0.f, 0.f)
[
SNew(SButton)
.Text(LOCTEXT("CancelButtonText", "Cancel"))
.OnClicked(this, &SCreateAssetFromObject::OnCancelCreateAssetFromActor)
]
]
]
]
];
OnFilenameChanged(FText::FromString(AssetName));
}
void SCreateAssetFromObject::RequestDestroyParentWindow()
{
USelection::SelectionChangedEvent.Remove(SelectionDelegateHandle);
if (ParentWindow.IsValid())
{
ParentWindow.Pin()->RequestDestroyWindow();
}
}
FReply SCreateAssetFromObject::OnCreateAssetFromActorClicked()
{
RequestDestroyParentWindow();
OnCreateAssetAction.ExecuteIfBound(AssetPath / FileNameWidget->GetText().ToString());
return FReply::Handled();
}
FReply SCreateAssetFromObject::OnCancelCreateAssetFromActor()
{
RequestDestroyParentWindow();
return FReply::Handled();
}
void SCreateAssetFromObject::OnSelectAssetPath(const FString& Path)
{
AssetPath = Path;
OnFilenameChanged(FileNameWidget->GetText());
}
void SCreateAssetFromObject::OnLevelSelectionChanged(UObject* InObjectSelected)
{
// When actor selection changes, this window should be destroyed.
RequestDestroyParentWindow();
}
void SCreateAssetFromObject::OnFilenameChanged(const FText& InNewName)
{
TArray<FAssetData> AssetData;
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>("AssetRegistry");
AssetRegistryModule.Get().GetAssetsByPath(FName(*AssetPath), AssetData);
FText ErrorText;
if (!FFileHelper::IsFilenameValidForSaving(InNewName.ToString(), ErrorText) || !FName(*InNewName.ToString()).IsValidObjectName(ErrorText))
{
FileNameWidget->SetError(ErrorText);
bIsReportingError = true;
return;
}
else
{
// Check to see if the name conflicts
for (auto Iter = AssetData.CreateConstIterator(); Iter; ++Iter)
{
if (Iter->AssetName.ToString() == InNewName.ToString())
{
FileNameWidget->SetError(LOCTEXT("AssetInUseError", "Asset name already in use!"));
bIsReportingError = true;
return;
}
}
}
FileNameWidget->SetError(FText::FromString(TEXT("")));
bIsReportingError = false;
}
bool SCreateAssetFromObject::IsCreateAssetFromActorEnabled() const
{
return !bIsReportingError;
}
#undef LOCTEXT_NAMESPACE