15 lines
415 B
C++
15 lines
415 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Containers/Array.h"
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class UBlueprint;
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class ULevelEditorPlaySettings;
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struct FInternalPlayLevelUtils
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{
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static int32 ResolveDirtyBlueprints(const bool bPromptForCompile, TArray<UBlueprint*>& ErroredBlueprints, const bool bForceLevelScriptRecompile = true);
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};
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DECLARE_LOG_CATEGORY_EXTERN(LogPlayLevel, Log, All); |