Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Private/MaterialGraphSchema.cpp
2025-05-18 13:04:45 +08:00

1316 lines
48 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
MaterialGraphSchema.cpp
=============================================================================*/
#include "MaterialGraph/MaterialGraphSchema.h"
#include "Misc/FeedbackContext.h"
#include "Modules/ModuleManager.h"
#include "UObject/UnrealType.h"
#include "UObject/PropertyPortFlags.h"
#include "Textures/SlateIcon.h"
#include "Framework/Application/SlateApplication.h"
#include "Framework/Commands/UIAction.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "ToolMenus.h"
#include "EdGraph/EdGraph.h"
#include "HAL/IConsoleManager.h"
#include "IMaterialEditor.h"
#include "Materials/MaterialExpression.h"
#include "Materials/MaterialExpressionMaterialFunctionCall.h"
#include "Materials/MaterialFunction.h"
#include "MaterialGraph/MaterialGraph.h"
#include "Engine/Texture.h"
#include "SparseVolumeTexture/SparseVolumeTexture.h"
#include "MaterialGraph/MaterialGraphNode_Base.h"
#include "MaterialGraph/MaterialGraphNode_Comment.h"
#include "MaterialGraph/MaterialGraphNode.h"
#include "MaterialGraph/MaterialGraphNode_Root.h"
#include "Materials/MaterialParameterCollection.h"
#include "Materials/MaterialExpressionCollectionParameter.h"
#include "Materials/MaterialExpressionComment.h"
#include "Materials/MaterialExpressionComposite.h"
#include "Materials/MaterialExpressionPinBase.h"
#include "Materials/MaterialExpressionFunctionInput.h"
#include "Materials/MaterialExpressionTextureSample.h"
#include "Materials/MaterialExpressionSparseVolumeTextureSample.h"
#include "Materials/MaterialExpressionFunctionOutput.h"
#include "Materials/MaterialExpressionReroute.h"
#include "Materials/MaterialExpressionNamedReroute.h"
#include "ScopedTransaction.h"
#include "MaterialEditorUtilities.h"
#include "GraphEditorActions.h"
#include "GraphEditorSettings.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "IAssetTools.h"
#include "MaterialEditorActions.h"
#include "MaterialGraphNode_Knot.h"
#include "RenderUtils.h"
#include "MaterialEditorSettings.h"
#define LOCTEXT_NAMESPACE "MaterialGraphSchema"
int32 UMaterialGraphSchema::CurrentCacheRefreshID = 0;
////////////////////////////////////////
// FMaterialGraphSchemaAction_NewNode //
UEdGraphNode* FMaterialGraphSchemaAction_NewNode::PerformAction(class UEdGraph* ParentGraph, UEdGraphPin* FromPin, const FVector2f& Location, bool bSelectNewNode/* = true*/)
{
check(MaterialExpressionClass);
const FScopedTransaction Transaction(NSLOCTEXT("UnrealEd", "MaterialEditorNewExpression", "Material Editor: New Expression"));
// When FromPin is nullptr and Shift is pressed, we attempt to use the selected node's output pin as our FromPin
if (FromPin == nullptr && FSlateApplication::Get().GetModifierKeys().IsShiftDown())
{
// Determine Previously Selected Node beforce creating the new node (which can select itself if bSelectNewNode is true)
if (TSharedPtr<IMaterialEditor> MaterialEditor = FMaterialEditorUtilities::GetIMaterialEditorForObject(ParentGraph))
{
TSet<UObject*> SelectedNodes = MaterialEditor->GetSelectedNodes();
if (SelectedNodes.Num() == 1)
{
for (UObject* SelectedNode : SelectedNodes)
{
if (UMaterialGraphNode_Base* SelectedMaterialGraphNode_Base = Cast<UMaterialGraphNode_Base>(SelectedNode))
{
FromPin = SelectedMaterialGraphNode_Base->GetOutputPin(0);
}
}
}
}
}
UMaterialExpression* NewExpression = FMaterialEditorUtilities::CreateNewMaterialExpression(ParentGraph, MaterialExpressionClass, FDeprecateSlateVector2D(Location), bSelectNewNode, /*bAutoAssignResource*/true);
PostCreationDelegate.ExecuteIfBound(NewExpression);
if (NewExpression)
{
if (MaterialExpressionClass == UMaterialExpressionFunctionInput::StaticClass() && FromPin)
{
// Set this to be an input of the type we dragged from
SetFunctionInputType(CastChecked<UMaterialExpressionFunctionInput>(NewExpression), UMaterialGraphSchema::GetMaterialValueType(FromPin));
}
NewExpression->GraphNode->AutowireNewNode(FromPin);
return NewExpression->GraphNode;
}
return NULL;
}
void FMaterialGraphSchemaAction_NewNode::SetFunctionInputType(UMaterialExpressionFunctionInput* FunctionInput, uint32 MaterialValueType) const
{
switch (MaterialValueType)
{
case MCT_Float:
case MCT_Float1:
FunctionInput->InputType = FunctionInput_Scalar;
break;
case MCT_Float2:
FunctionInput->InputType = FunctionInput_Vector2;
break;
case MCT_Float3:
FunctionInput->InputType = FunctionInput_Vector3;
break;
case MCT_Float4:
FunctionInput->InputType = FunctionInput_Vector4;
break;
case MCT_Texture:
case MCT_Texture2D:
FunctionInput->InputType = FunctionInput_Texture2D;
break;
case MCT_TextureCube:
FunctionInput->InputType = FunctionInput_TextureCube;
break;
case MCT_Texture2DArray:
FunctionInput->InputType = FunctionInput_Texture2DArray;
break;
case MCT_TextureExternal:
FunctionInput->InputType = FunctionInput_TextureExternal;
break;
case MCT_VolumeTexture:
FunctionInput->InputType = FunctionInput_VolumeTexture;
break;
case MCT_StaticBool:
FunctionInput->InputType = FunctionInput_StaticBool;
break;
case MCT_Bool:
FunctionInput->InputType = FunctionInput_Bool;
break;
case MCT_MaterialAttributes:
FunctionInput->InputType = FunctionInput_MaterialAttributes;
break;
case MCT_Substrate:
FunctionInput->InputType = FunctionInput_Substrate;
break;
default:
break;
}
}
////////////////////////////////////////////////
// FMaterialGraphSchemaAction_NewFunctionCall //
UEdGraphNode* FMaterialGraphSchemaAction_NewFunctionCall::PerformAction(class UEdGraph* ParentGraph, UEdGraphPin* FromPin, const FVector2f& Location, bool bSelectNewNode/* = true*/)
{
const FScopedTransaction Transaction(NSLOCTEXT("UnrealEd", "MaterialEditorNewFunctionCall", "Material Editor: New Function Call"));
UMaterialExpressionMaterialFunctionCall* FunctionNode = CastChecked<UMaterialExpressionMaterialFunctionCall>(
FMaterialEditorUtilities::CreateNewMaterialExpression(
ParentGraph, UMaterialExpressionMaterialFunctionCall::StaticClass(), FDeprecateSlateVector2D(Location), bSelectNewNode, /*bAutoAssignResource*/false));
if (!FunctionNode->MaterialFunction)
{
UMaterialFunction* MaterialFunction = LoadObject<UMaterialFunction>(NULL, *FunctionPath, NULL, 0, NULL);
UMaterialGraph* MaterialGraph = CastChecked<UMaterialGraph>(ParentGraph);
if(FunctionNode->SetMaterialFunction(MaterialFunction))
{
FunctionNode->PostEditChange();
FMaterialEditorUtilities::UpdateSearchResults(ParentGraph);
FunctionNode->GraphNode->AutowireNewNode(FromPin);
return FunctionNode->GraphNode;
}
else
{
FMaterialEditorUtilities::AddToSelection(ParentGraph, FunctionNode);
FMaterialEditorUtilities::DeleteSelectedNodes(ParentGraph);
}
}
return NULL;
}
/////////////////////////////////////////////
// FMaterialGraphSchemaAction_NewComposite //
UEdGraphNode* FMaterialGraphSchemaAction_NewComposite::PerformAction(UEdGraph* ParentGraph, UEdGraphPin* FromPin, const FVector2f& Location, bool bSelectNewNode)
{
return SpawnNode(ParentGraph, Location);
}
UEdGraphNode* FMaterialGraphSchemaAction_NewComposite::SpawnNode(UEdGraph* ParentGraph, const UE::Slate::FDeprecateVector2DParameter& Location)
{
const FScopedTransaction Transaction(NSLOCTEXT("UnrealEd", "MaterialEditorNewComposite", "Material Editor: New Composite"));
UMaterialExpressionComposite* NewComposite = FMaterialEditorUtilities::CreateNewMaterialExpressionComposite(ParentGraph, FDeprecateSlateVector2D(Location));
if (NewComposite)
{
return NewComposite->GraphNode;
}
return nullptr;
}
///////////////////////////////////////////
// FMaterialGraphSchemaAction_NewComment //
UEdGraphNode* FMaterialGraphSchemaAction_NewComment::PerformAction(class UEdGraph* ParentGraph, UEdGraphPin* FromPin, const FVector2f& Location, bool bSelectNewNode/* = true*/)
{
const FScopedTransaction Transaction(NSLOCTEXT("UnrealEd", "MaterialEditorNewComment", "Material Editor: New Comment") );
UMaterialExpressionComment* NewComment = FMaterialEditorUtilities::CreateNewMaterialExpressionComment(ParentGraph, FDeprecateSlateVector2D(Location));
if (NewComment)
{
return NewComment->GraphNode;
}
return NULL;
}
//////////////////////////////////////////////////////
// FMaterialGraphSchemaAction_NewNamedRerouteUsage //
UEdGraphNode* FMaterialGraphSchemaAction_NewNamedRerouteUsage::PerformAction(class UEdGraph* ParentGraph, UEdGraphPin* FromPin, const FVector2f& Location, bool bSelectNewNode /*= true*/)
{
check(Declaration);
const FScopedTransaction Transaction(NSLOCTEXT("UnrealEd", "MaterialEditorNewNamedRerouteUsage", "Material Editor: New Named Reroute Usage") );
UMaterialExpression* NewExpression = FMaterialEditorUtilities::CreateNewMaterialExpression(ParentGraph, UMaterialExpressionNamedRerouteUsage::StaticClass(), FDeprecateSlateVector2D(Location), bSelectNewNode, /*bAutoAssignResource*/true);
if (NewExpression)
{
auto* Usage = CastChecked<UMaterialExpressionNamedRerouteUsage>(NewExpression);
Usage->Declaration = Declaration;
Usage->DeclarationGuid = Declaration->VariableGuid;
NewExpression->GraphNode->AutowireNewNode(FromPin);
return NewExpression->GraphNode;
}
return NULL;
}
//////////////////////////////////////
// FMaterialGraphSchemaAction_Paste //
UEdGraphNode* FMaterialGraphSchemaAction_Paste::PerformAction(class UEdGraph* ParentGraph, UEdGraphPin* FromPin, const FVector2f& Location, bool bSelectNewNode/* = true*/)
{
FMaterialEditorUtilities::PasteNodesHere(ParentGraph, FDeprecateSlateVector2D(Location));
return NULL;
}
//////////////////////////
// UMaterialGraphSchema //
const FName UMaterialGraphSchema::PC_Mask(TEXT("mask"));
const FName UMaterialGraphSchema::PC_Required(TEXT("required"));
const FName UMaterialGraphSchema::PC_Optional(TEXT("optional"));
const FName UMaterialGraphSchema::PC_MaterialInput(TEXT("materialinput"));
const FName UMaterialGraphSchema::PC_Exec(TEXT("exec"));
const FName UMaterialGraphSchema::PC_Void(TEXT("void"));
const FName UMaterialGraphSchema::PC_ValueType(TEXT("value"));
const FName UMaterialGraphSchema::PSC_Red(TEXT("red"));
const FName UMaterialGraphSchema::PSC_Green(TEXT("green"));
const FName UMaterialGraphSchema::PSC_Blue(TEXT("blue"));
const FName UMaterialGraphSchema::PSC_Alpha(TEXT("alpha"));
const FName UMaterialGraphSchema::PSC_RGBA(TEXT("rgba"));
const FName UMaterialGraphSchema::PSC_RGB(TEXT("rgb"));
const FName UMaterialGraphSchema::PSC_RG(TEXT("rg"));
const FName UMaterialGraphSchema::PSC_Int(TEXT("int"));
const FName UMaterialGraphSchema::PSC_Byte(TEXT("byte"));
const FName UMaterialGraphSchema::PSC_Bool(TEXT("bool"));
const FName UMaterialGraphSchema::PSC_Float(TEXT("float"));
const FName UMaterialGraphSchema::PSC_Vector4(TEXT("vector4"));
const FName UMaterialGraphSchema::PN_Execute("execute");
const FLinearColor UMaterialGraphSchema::ActivePinColor = FLinearColor::White;
const FLinearColor UMaterialGraphSchema::InactivePinColor = FLinearColor(0.05f, 0.05f, 0.05f);
const FLinearColor UMaterialGraphSchema::AlphaPinColor = FLinearColor(0.5f, 0.5f, 0.5f);
UMaterialGraphSchema::UMaterialGraphSchema(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
void UMaterialGraphSchema::OnConnectToFunctionOutput(UEdGraphPin* InGraphPin, UEdGraphPin* InFuncPin)
{
const FScopedTransaction Transaction( NSLOCTEXT("UnrealEd", "GraphEd_CreateConnection", "Create Pin Link") );
TryCreateConnection(InGraphPin, InFuncPin);
}
void UMaterialGraphSchema::OnConnectToMaterial(class UEdGraphPin* InGraphPin, int32 ConnIndex)
{
const FScopedTransaction Transaction( NSLOCTEXT("UnrealEd", "GraphEd_CreateConnection", "Create Pin Link") );
UMaterialGraph* MaterialGraph = CastChecked<UMaterialGraph>(InGraphPin->GetOwningNode()->GetGraph());
TryCreateConnection(InGraphPin, MaterialGraph->RootNode->GetInputPin(ConnIndex));
}
void UMaterialGraphSchema::GetPaletteActions(FGraphActionMenuBuilder& ActionMenuBuilder, const FString& CategoryName, bool bMaterialFunction) const
{
UObject* MaterialOrFunction = bMaterialFunction ? UMaterialFunction::StaticClass()->GetDefaultObject() : UMaterial::StaticClass()->GetDefaultObject();
return GetPaletteActions(ActionMenuBuilder, CategoryName, MaterialOrFunction);
}
void UMaterialGraphSchema::GetPaletteActions(FGraphActionMenuBuilder& ActionMenuBuilder, const FString& CategoryName, const UObject* MaterialOrFunction) const
{
if (CategoryName != TEXT("Functions"))
{
FMaterialEditorUtilities::GetMaterialExpressionActions(ActionMenuBuilder, MaterialOrFunction);
GetCommentAction(ActionMenuBuilder);
}
if (CategoryName != TEXT("Expressions"))
{
GetMaterialFunctionActions(ActionMenuBuilder);
}
}
bool UMaterialGraphSchema::ConnectionCausesLoop(const UEdGraphPin* InputPin, const UEdGraphPin* OutputPin) const
{
if (UMaterialGraphNode* OutputNode = Cast<UMaterialGraphNode>(OutputPin->GetOwningNode()))
{
TArray<UMaterialExpression*> InputExpressions;
OutputNode->MaterialExpression->GetAllInputExpressions(InputExpressions);
if (UMaterialGraphNode* InputNode = Cast<UMaterialGraphNode>(InputPin->GetOwningNode()))
{
return InputExpressions.Contains(InputNode->MaterialExpression);
}
}
// Simple connection to root node
return false;
}
bool UMaterialGraphSchema::ArePinsCompatible_Internal(const UEdGraphPin* InputPin, const UEdGraphPin* OutputPin, FText& ResponseMessage) const
{
uint32 InputType = GetMaterialValueType(InputPin);
uint32 OutputType = GetMaterialValueType(OutputPin);
if (InputPin->bNotConnectable)
{
FFormatNamedArguments Args;
Args.Add(TEXT("PinName"), FText::FromName(InputPin->PinName));
ResponseMessage = FText::Format(LOCTEXT("PinNotConnectable", "Pin '{PinName}' is not connectable"), Args);
return false;
}
bool bPinsCompatible = CanConnectMaterialValueTypes(InputType, OutputType);
if (!bPinsCompatible)
{
TArray<FText> InputDescriptions;
TArray<FText> OutputDescriptions;
GetMaterialValueTypeDescriptions(InputType, InputDescriptions);
GetMaterialValueTypeDescriptions(OutputType, OutputDescriptions);
FString CombinedInputDescription;
FString CombinedOutputDescription;
for (int32 Index = 0; Index < InputDescriptions.Num(); ++Index)
{
if ( CombinedInputDescription.Len() > 0 )
{
CombinedInputDescription += TEXT(", ");
}
CombinedInputDescription += InputDescriptions[Index].ToString();
}
for (int32 Index = 0; Index < OutputDescriptions.Num(); ++Index)
{
if ( CombinedOutputDescription.Len() > 0 )
{
CombinedOutputDescription += TEXT(", ");
}
CombinedOutputDescription += OutputDescriptions[Index].ToString();
}
FFormatNamedArguments Args;
Args.Add( TEXT("InputType"), FText::FromString(CombinedInputDescription) );
Args.Add( TEXT("OutputType"), FText::FromString(CombinedOutputDescription) );
ResponseMessage = FText::Format( LOCTEXT("IncompatibleDesc", "{OutputType} is not compatible with {InputType}"), Args );
}
return bPinsCompatible;
}
uint32 UMaterialGraphSchema::GetMaterialValueType(const UEdGraphPin* MaterialPin)
{
const UMaterialGraphNode_Base* OwningNode = CastChecked<UMaterialGraphNode_Base>(MaterialPin->GetOwningNode());
if (MaterialPin->Direction == EGPD_Output)
{
return OwningNode->GetOutputValueType(MaterialPin);
}
else
{
return OwningNode->GetInputValueType(MaterialPin);
}
}
void UMaterialGraphSchema::GetGraphContextActions(FGraphContextMenuBuilder& ContextMenuBuilder) const
{
const UMaterialGraph* MaterialGraph = CastChecked<UMaterialGraph>(ContextMenuBuilder.CurrentGraph);
// Run through all nodes and add any menu items they want to add
Super::GetGraphContextActions(ContextMenuBuilder);
// Get the Context Actions from Material Editor Module
FMaterialEditorUtilities::GetMaterialExpressionActions(ContextMenuBuilder, MaterialGraph->GetMaterialOrFunction());
// Get the Material Functions as well
GetMaterialFunctionActions(ContextMenuBuilder);
GetCommentAction(ContextMenuBuilder, ContextMenuBuilder.CurrentGraph);
GetNamedRerouteActions(ContextMenuBuilder, ContextMenuBuilder.CurrentGraph);
// Add Paste here if appropriate
if (!ContextMenuBuilder.FromPin && FMaterialEditorUtilities::CanPasteNodes(ContextMenuBuilder.CurrentGraph))
{
const FText PasteDesc = LOCTEXT("PasteDesc", "Paste Here");
const FText PasteToolTip = LOCTEXT("PasteToolTip", "Pastes copied items at this location.");
TSharedPtr<FMaterialGraphSchemaAction_Paste> PasteAction(new FMaterialGraphSchemaAction_Paste(FText::GetEmpty(), PasteDesc, PasteToolTip, 0));
ContextMenuBuilder.AddAction(PasteAction);
}
}
void UMaterialGraphSchema::GetContextMenuActions(UToolMenu* Menu, UGraphNodeContextMenuContext* Context) const
{
if (Context && Context->Pin)
{
const UEdGraphPin* InGraphPin = Context->Pin;
const UMaterialGraph* MaterialGraph = CastChecked<UMaterialGraph>(Context->Graph);
// add menu items to expression output for material connection
if ( InGraphPin->Direction == EGPD_Output )
{
{
FToolMenuSection& Section = Menu->AddSection("MaterialEditorMenuConnector2");
// If we are editing a material function, display options to connect to function outputs
if (MaterialGraph->MaterialFunction)
{
for (int32 Index = 0; Index < MaterialGraph->Nodes.Num(); Index++)
{
UMaterialGraphNode* GraphNode = Cast<UMaterialGraphNode>(MaterialGraph->Nodes[Index]);
if (GraphNode)
{
UMaterialExpressionFunctionOutput* FunctionOutput = Cast<UMaterialExpressionFunctionOutput>(GraphNode->MaterialExpression);
if (FunctionOutput)
{
FFormatNamedArguments Arguments;
Arguments.Add(TEXT("Name"), FText::FromName( FunctionOutput->OutputName ));
const FText Label = FText::Format( LOCTEXT( "ConnectToFunction", "Connect To {Name}" ), Arguments );
const FText ToolTip = FText::Format( LOCTEXT( "ConnectToFunctionTooltip", "Connects to the function output {Name}" ), Arguments );
Section.AddMenuEntry(
NAME_None,
Label,
ToolTip,
FSlateIcon(),
FUIAction(FExecuteAction::CreateUObject(const_cast<UMaterialGraphSchema*>(this), &UMaterialGraphSchema::OnConnectToFunctionOutput, const_cast< UEdGraphPin* >(InGraphPin), GraphNode->GetInputPin(0))));
}
}
}
}
else
{
for (int32 Index = 0; Index < MaterialGraph->MaterialInputs.Num(); ++Index)
{
if(MaterialGraph->MaterialInputs[Index].IsVisiblePin(MaterialGraph->Material))
{
FFormatNamedArguments Arguments;
Arguments.Add(TEXT("Name"), MaterialGraph->MaterialInputs[Index].GetName());
const FText Label = FText::Format( LOCTEXT( "ConnectToInput", "Connect To {Name}" ), Arguments );
const FText ToolTip = FText::Format( LOCTEXT( "ConnectToInputTooltip", "Connects to the material input {Name}" ), Arguments );
Section.AddMenuEntry(
NAME_None,
Label,
ToolTip,
FSlateIcon(),
FUIAction(FExecuteAction::CreateUObject(const_cast<UMaterialGraphSchema*>(this), &UMaterialGraphSchema::OnConnectToMaterial, const_cast< UEdGraphPin* >(InGraphPin), Index)));
}
}
}
}
}
}
else
{
//Moved all functionality to relevant node classes
}
Super::GetContextMenuActions(Menu, Context);
}
static TAutoConsoleVariable<int32> CVarPreventInvalidMaterialConnections(
TEXT("r.PreventInvalidMaterialConnections"),
1,
TEXT("Controls whether users can make connections in the material editor if the system\n")
TEXT("determines that they may cause compile errors\n")
TEXT("0: Allow all connections\n")
TEXT("1: Prevent invalid connections"),
ECVF_Cheat);
const FPinConnectionResponse UMaterialGraphSchema::CanCreateConnection(const UEdGraphPin* A, const UEdGraphPin* B) const
{
bool bPreventInvalidConnections = CVarPreventInvalidMaterialConnections.GetValueOnGameThread() != 0;
// Make sure the pins are not on the same node
if (A->GetOwningNode() == B->GetOwningNode())
{
return FPinConnectionResponse(CONNECT_RESPONSE_DISALLOW, LOCTEXT("ConnectionSameNode", "Both are on the same node"));
}
// Compare the directions
const UEdGraphPin* InputPin = NULL;
const UEdGraphPin* OutputPin = NULL;
if (!CategorizePinsByDirection(A, B, /*out*/ InputPin, /*out*/ OutputPin))
{
return FPinConnectionResponse(CONNECT_RESPONSE_DISALLOW, LOCTEXT("ConnectionIncompatible", "Directions are not compatible"));
}
// Check for new and existing loops
FText ResponseMessage;
if (ConnectionCausesLoop(InputPin, OutputPin))
{
ResponseMessage = LOCTEXT("ConnectionLoop", "Connection could cause loop");
// TODO: re-enable this if loops are going to be removed completely
//return FPinConnectionResponse(CONNECT_RESPONSE_DISALLOW, LOCTEXT("ConnectionLoop", "Connection would cause loop").ToString());
}
// Check for incompatible pins and get description if they cannot connect
if (!ArePinsCompatible_Internal(InputPin, OutputPin, ResponseMessage) && bPreventInvalidConnections)
{
return FPinConnectionResponse(CONNECT_RESPONSE_DISALLOW, ResponseMessage);
}
// For non-exec pins, break existing connections on inputs only - multiple output connections are acceptable
if (InputPin->LinkedTo.Num() > 0)
{
const uint32 InputType = GetMaterialValueType(InputPin);
if (!(InputType & MCT_Execution))
{
ECanCreateConnectionResponse ReplyBreakOutputs;
if (InputPin == A)
{
ReplyBreakOutputs = CONNECT_RESPONSE_BREAK_OTHERS_A;
}
else
{
ReplyBreakOutputs = CONNECT_RESPONSE_BREAK_OTHERS_B;
}
if (ResponseMessage.IsEmpty())
{
ResponseMessage = LOCTEXT("ConnectionReplace", "Replace existing connections");
}
return FPinConnectionResponse(ReplyBreakOutputs, ResponseMessage);
}
}
// For exec pins, reverse is true - multiple input connections are acceptable
if (OutputPin->LinkedTo.Num() > 0)
{
const uint32 OutputType = GetMaterialValueType(InputPin);
if (OutputType & MCT_Execution)
{
ECanCreateConnectionResponse ReplyBreakInputs;
if (OutputPin == A)
{
ReplyBreakInputs = CONNECT_RESPONSE_BREAK_OTHERS_A;
}
else
{
ReplyBreakInputs = CONNECT_RESPONSE_BREAK_OTHERS_B;
}
if (ResponseMessage.IsEmpty())
{
ResponseMessage = LOCTEXT("ConnectionReplace", "Replace existing connections");
}
return FPinConnectionResponse(ReplyBreakInputs, ResponseMessage);
}
}
return FPinConnectionResponse(CONNECT_RESPONSE_MAKE, ResponseMessage);
}
bool UMaterialGraphSchema::TryCreateConnection(UEdGraphPin* A, UEdGraphPin* B) const
{
bool bModified = UEdGraphSchema::TryCreateConnection(A, B);
if (bModified)
{
FMaterialEditorUtilities::UpdateMaterialAfterGraphChange(A->GetOwningNode()->GetGraph());
}
return bModified;
}
namespace Private
{
FLinearColor GetColorForConnectionType(const UGraphEditorSettings* Settings, UE::Shader::EValueType ConnectionType)
{
using namespace UE::Shader;
if (ConnectionType == EValueType::Any)
{
return Settings->WildcardPinTypeColor;
}
else if (ConnectionType == EValueType::Struct)
{
return Settings->StructPinTypeColor;
}
else if (ConnectionType == EValueType::Object)
{
return Settings->ObjectPinTypeColor;
}
else
{
const FValueTypeDescription TypeDesc = GetValueTypeDescription(ConnectionType);
if (TypeDesc.ComponentType == EValueComponentType::Float ||
TypeDesc.ComponentType == EValueComponentType::Numeric)
{
if (TypeDesc.NumComponents == 1)
{
return Settings->FloatPinTypeColor;
}
else
{
return Settings->VectorPinTypeColor;
}
}
else if (TypeDesc.ComponentType == EValueComponentType::Double)
{
return Settings->DoublePinTypeColor;
}
else if (TypeDesc.ComponentType == EValueComponentType::Bool)
{
return Settings->BooleanPinTypeColor;
}
else if (TypeDesc.ComponentType == EValueComponentType::Int)
{
return Settings->IntPinTypeColor;
}
}
return Settings->DefaultPinTypeColor;
}
} // namespace Private
FLinearColor UMaterialGraphSchema::GetPinTypeColor(const FEdGraphPinType& PinType) const
{
if (PinType.PinCategory == PC_Mask)
{
if (PinType.PinSubCategory == PSC_Red)
{
return FLinearColor::Red;
}
else if (PinType.PinSubCategory == PSC_Green)
{
return FLinearColor::Green;
}
else if (PinType.PinSubCategory == PSC_Blue)
{
return FLinearColor::Blue;
}
else if (PinType.PinSubCategory == PSC_Alpha)
{
return AlphaPinColor;
}
}
else if (PinType.PinCategory == PC_Required)
{
return ActivePinColor;
}
else if (PinType.PinCategory == PC_Optional)
{
return InactivePinColor;
}
else if (PinType.PinCategory == PC_ValueType)
{
const UE::Shader::EValueType ValueType = UE::Shader::FindValueType(PinType.PinSubCategory);
const UGraphEditorSettings* Settings = GetDefault<UGraphEditorSettings>();
return Private::GetColorForConnectionType(Settings, ValueType);
}
else if (PinType.PinCategory == PC_Void)
{
return InactivePinColor;
}
return ActivePinColor;
}
void UMaterialGraphSchema::BreakNodeLinks(UEdGraphNode& TargetNode) const
{
bool bHasLinksToBreak = false;
for (auto PinIt = TargetNode.Pins.CreateConstIterator(); PinIt; ++PinIt)
{
UEdGraphPin* Pin = *PinIt;
for (auto LinkIt = Pin->LinkedTo.CreateConstIterator(); LinkIt; ++LinkIt)
{
if (*LinkIt)
{
bHasLinksToBreak = true;
}
}
}
Super::BreakNodeLinks(TargetNode);
if (bHasLinksToBreak)
{
FMaterialEditorUtilities::UpdateMaterialAfterGraphChange(TargetNode.GetGraph());
}
}
void UMaterialGraphSchema::BreakPinLinks(UEdGraphPin& TargetPin, bool bSendsNodeNotifcation) const
{
const FScopedTransaction Transaction( NSLOCTEXT("UnrealEd", "GraphEd_BreakPinLinks", "Break Pin Links") );
bool bHasLinksToBreak = false;
for (auto LinkIt = TargetPin.LinkedTo.CreateConstIterator(); LinkIt; ++LinkIt)
{
if (*LinkIt)
{
bHasLinksToBreak = true;
}
}
Super::BreakPinLinks(TargetPin, bSendsNodeNotifcation);
// if this would notify the node then we need to re-compile material
if (bSendsNodeNotifcation && bHasLinksToBreak)
{
FMaterialEditorUtilities::UpdateMaterialAfterGraphChange(TargetPin.GetOwningNode()->GetGraph());
}
}
void UMaterialGraphSchema::BreakSinglePinLink(UEdGraphPin* SourcePin, UEdGraphPin* TargetPin) const
{
const FScopedTransaction Transaction( NSLOCTEXT("UnrealEd", "GraphEd_BreakSinglePinLink", "Break Pin Link") );
bool bHasLinkToBreak = false;
for (auto LinkIt = SourcePin->LinkedTo.CreateConstIterator(); LinkIt; ++LinkIt)
{
if (*LinkIt == TargetPin)
{
bHasLinkToBreak = true;
}
}
Super::BreakSinglePinLink(SourcePin, TargetPin);
if (bHasLinkToBreak)
{
FMaterialEditorUtilities::UpdateMaterialAfterGraphChange(SourcePin->GetOwningNode()->GetGraph());
}
}
bool UMaterialGraphSchema::CanEncapuslateNode(UEdGraphNode const& TestNode) const
{
if (TestNode.IsA(UMaterialGraphNode_Comment::StaticClass()))
{
return true;
}
// Disallow output nodes from encapsulation, everything else (including parameters) is fair game for materials.
const UMaterialGraphNode* MaterialGraphNode = Cast<UMaterialGraphNode>(&TestNode);
return MaterialGraphNode && MaterialGraphNode->MaterialExpression
&& !MaterialGraphNode->MaterialExpression->IsA(UMaterialExpressionFunctionOutput::StaticClass())
&& !MaterialGraphNode->MaterialExpression->IsA(UMaterialExpressionPinBase::StaticClass())
&& !TestNode.IsA(UMaterialGraphNode_Root::StaticClass());
}
void UMaterialGraphSchema::DroppedAssetsOnGraph(const TArray<struct FAssetData>& Assets, const FVector2f& GraphPosition, UEdGraph* Graph) const
{
UMaterialGraph* MaterialGraph = CastChecked<UMaterialGraph>(Graph);
const int32 LocOffsetBetweenNodes = 32;
FVector2f ExpressionPosition = GraphPosition;
for (int32 AssetIdx = 0; AssetIdx < Assets.Num(); ++AssetIdx)
{
bool bAddedNode = false;
UObject* Asset = Assets[AssetIdx].GetAsset();
UClass* MaterialExpressionClass = Cast<UClass>(Asset);
UMaterialFunctionInterface* Func = Cast<UMaterialFunctionInterface>(Asset);
UTexture* Tex = Cast<UTexture>(Asset);
USparseVolumeTexture* SparseVolumeTexture = Cast<USparseVolumeTexture>(Asset);
UMaterialParameterCollection* ParameterCollection = Cast<UMaterialParameterCollection>(Asset);
if (MaterialExpressionClass && MaterialExpressionClass->IsChildOf(UMaterialExpression::StaticClass()))
{
FMaterialEditorUtilities::CreateNewMaterialExpression(Graph, MaterialExpressionClass, ExpressionPosition, true, true);
bAddedNode = true;
}
else if ( Func )
{
UMaterialExpressionMaterialFunctionCall* FunctionNode = CastChecked<UMaterialExpressionMaterialFunctionCall>(
FMaterialEditorUtilities::CreateNewMaterialExpression(Graph, UMaterialExpressionMaterialFunctionCall::StaticClass(), ExpressionPosition, true, false));
if (!FunctionNode->MaterialFunction)
{
if(FunctionNode->SetMaterialFunction(Func))
{
FunctionNode->PostEditChange();
FMaterialEditorUtilities::UpdateSearchResults(Graph);
}
else
{
FMaterialEditorUtilities::AddToSelection(Graph, FunctionNode);
FMaterialEditorUtilities::DeleteSelectedNodes(Graph);
continue;
}
}
bAddedNode = true;
}
else if ( Tex )
{
UMaterialExpressionTextureSample* TextureSampleNode = CastChecked<UMaterialExpressionTextureSample>(
FMaterialEditorUtilities::CreateNewMaterialExpression(Graph, UMaterialExpressionTextureSample::StaticClass(), ExpressionPosition, true, true) );
TextureSampleNode->Texture = Tex;
TextureSampleNode->AutoSetSampleType();
FMaterialEditorUtilities::ForceRefreshExpressionPreviews(Graph);
bAddedNode = true;
}
else if ( SparseVolumeTexture )
{
UMaterialExpressionSparseVolumeTextureSample* SparseVolumeTextureSampleNode = CastChecked<UMaterialExpressionSparseVolumeTextureSample>(
FMaterialEditorUtilities::CreateNewMaterialExpression(Graph, UMaterialExpressionSparseVolumeTextureSample::StaticClass(), ExpressionPosition, true, true));
SparseVolumeTextureSampleNode->SparseVolumeTexture = SparseVolumeTexture;
FMaterialEditorUtilities::ForceRefreshExpressionPreviews(Graph);
bAddedNode = true;
}
else if ( ParameterCollection )
{
UMaterialExpressionCollectionParameter* CollectionParameterNode = CastChecked<UMaterialExpressionCollectionParameter>(
FMaterialEditorUtilities::CreateNewMaterialExpression(Graph, UMaterialExpressionCollectionParameter::StaticClass(), ExpressionPosition, true, true) );
CollectionParameterNode->Collection = ParameterCollection;
FMaterialEditorUtilities::ForceRefreshExpressionPreviews(Graph);
bAddedNode = true;
}
if ( bAddedNode )
{
ExpressionPosition.X += LocOffsetBetweenNodes;
ExpressionPosition.Y += LocOffsetBetweenNodes;
}
}
}
void UMaterialGraphSchema::UpdateMaterialOnDefaultValueChanged(const UEdGraph* Graph) const
{
FMaterialEditorUtilities::UpdateMaterialAfterGraphChange(Graph);
}
void UMaterialGraphSchema::MarkMaterialDirty(const UEdGraph* Graph) const
{
FMaterialEditorUtilities::MarkMaterialDirty(Graph);
}
void UMaterialGraphSchema::UpdateDetailView(const UEdGraph* Graph) const
{
FMaterialEditorUtilities::UpdateDetailView(Graph);
}
int32 UMaterialGraphSchema::GetNodeSelectionCount(const UEdGraph* Graph) const
{
return FMaterialEditorUtilities::GetNumberOfSelectedNodes(Graph);
}
TSharedPtr<FEdGraphSchemaAction> UMaterialGraphSchema::GetCreateCommentAction() const
{
return TSharedPtr<FEdGraphSchemaAction>(static_cast<FEdGraphSchemaAction*>(new FMaterialGraphSchemaAction_NewComment));
}
void UMaterialGraphSchema::GetMaterialFunctionActions(FGraphActionMenuBuilder& ActionMenuBuilder) const
{
// Get type of dragged pin
uint32 FromPinType = 0;
if (ActionMenuBuilder.FromPin)
{
FromPinType = GetMaterialValueType(ActionMenuBuilder.FromPin);
}
// Load the asset registry module
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
IAssetTools& AssetTools = IAssetTools::Get();
// Collect a full list of assets with the specified class
TArray<FAssetData> AssetDataList;
AssetRegistryModule.Get().GetAssetsByClass(UMaterialFunction::StaticClass()->GetClassPathName(), AssetDataList);
for (const FAssetData& AssetData : AssetDataList)
{
const bool bExposeToLibrary = AssetData.GetTagValueRef<bool>("bExposeToLibrary");
// If this was a function that was selected to be exposed to the library
if ( bExposeToLibrary )
{
if(AssetData.IsAssetLoaded())
{
if(AssetData.GetAsset()->GetOutermost() == GetTransientPackage())
{
continue;
}
}
if (!AssetTools.IsAssetVisible(AssetData))
{
continue;
}
if (!ActionMenuBuilder.FromPin || HasCompatibleConnection(AssetData, FromPinType, ActionMenuBuilder.FromPin->Direction))
{
// Gather the relevant information from the asset data
const FString FunctionPathName = AssetData.GetObjectPathString();
const FText Description = AssetData.GetTagValueRef<FText>("Description");
TArray<FString> LibraryCategories;
{
const FString LibraryCategoriesString = AssetData.GetTagValueRef<FString>("LibraryCategories");
if ( !LibraryCategoriesString.IsEmpty() )
{
if (FArrayProperty* LibraryCategoriesProperty = FindFieldChecked<FArrayProperty>(UMaterialFunction::StaticClass(), TEXT("LibraryCategories")))
{
uint8* DestAddr = (uint8*)(&LibraryCategories);
LibraryCategoriesProperty->ImportText_Direct(*LibraryCategoriesString, DestAddr, NULL, PPF_None, GWarn);
}
}
}
TArray<FText> LibraryCategoriesText;
{
const FString LibraryCategoriesString = AssetData.GetTagValueRef<FString>("LibraryCategoriesText");
if ( !LibraryCategoriesString.IsEmpty() )
{
FArrayProperty* LibraryCategoriesProperty = FindFieldChecked<FArrayProperty>(UMaterialFunction::StaticClass(), GET_MEMBER_NAME_CHECKED(UMaterialFunction, LibraryCategoriesText));
uint8* DestAddr = (uint8*)(&LibraryCategoriesText);
LibraryCategoriesProperty->ImportText_Direct(*LibraryCategoriesString, DestAddr, NULL, PPF_None, GWarn);
}
for (const FString& Category : LibraryCategories)
{
if (!LibraryCategoriesText.ContainsByPredicate(
[&Category](const FText& Text)
{
return Text.ToString() == Category;
}
))
{
LibraryCategoriesText.Add(FText::FromString(Category));
}
}
if ( LibraryCategoriesText.Num() == 0 )
{
LibraryCategoriesText.Add( LOCTEXT("UncategorizedMaterialFunction", "Uncategorized") );
}
// When Substrate is disabled, skip all material function related to Substrate
// SUBSTRATE_TODO: remove this when Substrate becomes the only shading path
bool bSkipMaterialFunction = false;
for (const FText& Category : LibraryCategoriesText)
{
if (Category.ToString().Contains("Substrate"))
{
bSkipMaterialFunction = !Substrate::IsSubstrateEnabled();
break;
}
}
if (bSkipMaterialFunction)
{
continue;
}
}
FString FunctionName = FunctionPathName;
const FString UserExposedCaption = AssetData.GetTagValueRef<FString>("UserExposedCaption");
if (!UserExposedCaption.IsEmpty())
{
// If the UI user exposed name name is not empty, use it directly
FunctionName = UserExposedCaption;
}
else
{
// Extract the object name from the path
int32 PeriodIndex = FunctionPathName.Find(TEXT("."), ESearchCase::CaseSensitive, ESearchDir::FromEnd);
if (PeriodIndex != INDEX_NONE)
{
FunctionName = FunctionPathName.Right(FunctionPathName.Len() - PeriodIndex - 1);
}
}
// For each category the function should belong to...
for (const FText& CategoryName : LibraryCategoriesText)
{
TSharedPtr<FMaterialGraphSchemaAction_NewFunctionCall> NewFunctionAction(new FMaterialGraphSchemaAction_NewFunctionCall(
CategoryName,
FText::FromString(FunctionName),
Description, 0));
ActionMenuBuilder.AddAction(NewFunctionAction);
NewFunctionAction->FunctionPath = FunctionPathName;
}
}
}
}
}
void UMaterialGraphSchema::GetCompositeAction(FGraphActionMenuBuilder& ActionMenuBuilder, const UEdGraph* CurrentGraph) const
{
if (!ActionMenuBuilder.FromPin)
{
const bool bIsManyNodesSelected = CurrentGraph ? (FMaterialEditorUtilities::GetNumberOfSelectedNodes(CurrentGraph) > 0) : false;
const FText CompositeDesc = LOCTEXT("CompositeDesc", "New Composite");
const FText CompositeToolTip = LOCTEXT("CompositeToolTip", "Create a composite node that holds a subgraph.");
TSharedPtr<FMaterialGraphSchemaAction_NewComposite> NewAction(new FMaterialGraphSchemaAction_NewComposite(FText::GetEmpty(), CompositeDesc, CompositeToolTip, 0));
ActionMenuBuilder.AddAction(NewAction);
}
}
void UMaterialGraphSchema::GetCommentAction(FGraphActionMenuBuilder& ActionMenuBuilder, const UEdGraph* CurrentGraph) const
{
if (!ActionMenuBuilder.FromPin)
{
const bool bIsManyNodesSelected = CurrentGraph ? (FMaterialEditorUtilities::GetNumberOfSelectedNodes(CurrentGraph) > 0) : false;
const FText CommentDesc = LOCTEXT("CommentDesc", "New Comment");
const FText MultiCommentDesc = LOCTEXT("MultiCommentDesc", "Create Comment from Selection");
const FText CommentToolTip = LOCTEXT("CommentToolTip", "Creates a comment.");
const FText MenuDescription = bIsManyNodesSelected ? MultiCommentDesc : CommentDesc;
TSharedPtr<FMaterialGraphSchemaAction_NewComment> NewAction(new FMaterialGraphSchemaAction_NewComment(FText::GetEmpty(), MenuDescription, CommentToolTip, 0));
ActionMenuBuilder.AddAction( NewAction );
}
}
void UMaterialGraphSchema::GetNamedRerouteActions(FGraphActionMenuBuilder& ActionMenuBuilder, const UEdGraph* CurrentGraph) const
{
if (CurrentGraph)
{
for (UEdGraphNode* GraphNode : CurrentGraph->Nodes)
{
if (auto* MaterialGraphNode = Cast<UMaterialGraphNode>(GraphNode))
{
if (auto Declaration = Cast<UMaterialExpressionNamedRerouteDeclaration>(MaterialGraphNode->MaterialExpression))
{
static const FText Category = LOCTEXT("NamedRerouteCategory", "Named Reroutes");
const FText Name = FText::FromString(Declaration->Name.ToString());
const FText Tooltip = FText::Format(LOCTEXT("NamedRerouteTooltip", "Add a usage of {0} here"), Name);
TSharedPtr<FMaterialGraphSchemaAction_NewNamedRerouteUsage> NewAction(new FMaterialGraphSchemaAction_NewNamedRerouteUsage(Category, Name, Tooltip, 1 /* We want named reroutes to be on top */));
NewAction->Declaration = Declaration;
ActionMenuBuilder.AddAction(NewAction);
}
}
}
}
}
bool UMaterialGraphSchema::HasCompatibleConnection(const FAssetData& FunctionAssetData, uint32 TestType, EEdGraphPinDirection TestDirection) const
{
if (TestType != 0)
{
uint32 CombinedInputTypes = FunctionAssetData.GetTagValueRef<uint32>(GET_MEMBER_NAME_CHECKED(UMaterialFunctionInterface, CombinedInputTypes));
uint32 CombinedOutputTypes = FunctionAssetData.GetTagValueRef<uint32>(GET_MEMBER_NAME_CHECKED(UMaterialFunctionInterface, CombinedOutputTypes));
if (CombinedOutputTypes == 0)
{
// Need to load function to build combined output types
UMaterialFunctionInterface* MaterialFunction = Cast<UMaterialFunctionInterface>(FunctionAssetData.GetAsset());
if (MaterialFunction != nullptr)
{
CombinedInputTypes = MaterialFunction->CombinedInputTypes;
CombinedOutputTypes = MaterialFunction->CombinedOutputTypes;
}
}
if (TestDirection == EGPD_Output)
{
if (CanConnectMaterialValueTypes(CombinedInputTypes, TestType))
{
return true;
}
}
else
{
if (CanConnectMaterialValueTypes(TestType, CombinedOutputTypes))
{
return true;
}
}
}
return false;
}
bool UMaterialGraphSchema::IsCacheVisualizationOutOfDate(int32 InVisualizationCacheID) const
{
return CurrentCacheRefreshID != InVisualizationCacheID;
}
int32 UMaterialGraphSchema::GetCurrentVisualizationCacheID() const
{
return CurrentCacheRefreshID;
}
void UMaterialGraphSchema::ForceVisualizationCacheClear() const
{
++CurrentCacheRefreshID;
}
void UMaterialGraphSchema::OnPinConnectionDoubleCicked(UEdGraphPin* PinA, UEdGraphPin* PinB, const FVector2f& GraphPosition) const
{
const FScopedTransaction Transaction(LOCTEXT("CreateRerouteNodeOnWire", "Create Reroute Node"));
//@TODO: This constant is duplicated from inside of SGraphNodeKnot
const FVector2f NodeSpacerSize(42.0f, 24.0f);
const FVector2f KnotTopLeft = GraphPosition - (NodeSpacerSize * 0.5f);
// Create a new knot
UEdGraph* ParentGraph = PinA->GetOwningNode()->GetGraph();
if (UMaterialExpression* Expression = FMaterialEditorUtilities::CreateNewMaterialExpression(ParentGraph, UMaterialExpressionReroute::StaticClass(), FDeprecateSlateVector2D(KnotTopLeft), true, true))
{
// Move the connections across (only notifying the knot, as the other two didn't really change)
PinA->BreakLinkTo(PinB);
PinA->MakeLinkTo((PinA->Direction == EGPD_Output) ? CastChecked<UMaterialGraphNode_Knot>(Expression->GraphNode)->GetInputPin() : CastChecked<UMaterialGraphNode_Knot>(Expression->GraphNode)->GetOutputPin());
PinB->MakeLinkTo((PinB->Direction == EGPD_Output) ? CastChecked<UMaterialGraphNode_Knot>(Expression->GraphNode)->GetInputPin() : CastChecked<UMaterialGraphNode_Knot>(Expression->GraphNode)->GetOutputPin());
FMaterialEditorUtilities::UpdateMaterialAfterGraphChange(ParentGraph);
}
}
bool UMaterialGraphSchema::SafeDeleteNodeFromGraph(UEdGraph* Graph, UEdGraphNode* NodeToDelete) const
{
if (NodeToDelete == nullptr || Graph == nullptr || NodeToDelete->GetGraph() != Graph)
{
return false;
}
TArray<UEdGraphNode*> NodesToDelete;
NodesToDelete.Add(NodeToDelete);
FMaterialEditorUtilities::DeleteNodes(Graph, NodesToDelete);
return true;
}
void UMaterialGraphSchema::GetAssetsGraphHoverMessage(const TArray<FAssetData>& Assets, const UEdGraph* HoverGraph, FString& OutTooltipText, bool& OutOkIcon) const
{
OutOkIcon = false;
for (int32 AssetIdx = 0; AssetIdx < Assets.Num(); ++AssetIdx)
{
UObject* Asset = Assets[AssetIdx].GetAsset();
UClass* MaterialExpressionClass = Cast<UClass>(Asset);
UMaterialFunctionInterface* Func = Cast<UMaterialFunctionInterface>(Asset);
UTexture* Tex = Cast<UTexture>(Asset);
USparseVolumeTexture* SparseVolumeTexture = Cast<USparseVolumeTexture>(Asset);
UMaterialParameterCollection* ParameterCollection = Cast<UMaterialParameterCollection>(Asset);
if (MaterialExpressionClass && MaterialExpressionClass->IsChildOf(UMaterialExpression::StaticClass()))
{
OutOkIcon = true;
}
else if (Func)
{
OutOkIcon = true;
}
else if (Tex)
{
OutOkIcon = true;
}
else if (SparseVolumeTexture)
{
OutOkIcon = true;
}
else if (ParameterCollection)
{
OutOkIcon = true;
}
}
}
#if WITH_EDITORONLY_DATA
//////////////////////////////////////////////////////////////////////////
FGraphSchemaSearchWeightModifiers UMaterialGraphSchema::GetSearchWeightModifiers() const
{
const UMaterialEditorSettings* MaterialSettings = GetDefault<UMaterialEditorSettings>();
FGraphSchemaSearchWeightModifiers Modifiers;
Modifiers.NodeTitleWeight = MaterialSettings->ContextMenuNodeTitleWeight;
Modifiers.KeywordWeight = MaterialSettings->ContextMenuKeywordWeight;
Modifiers.DescriptionWeight = MaterialSettings->ContextMenuDescriptionWeight;
Modifiers.CategoryWeight = MaterialSettings->ContextMenuDescriptionWeight;
Modifiers.WholeMatchLocalizedWeightMultiplier = MaterialSettings->ContextMenuWholeMatchLocalizedWeightMultiplier;
Modifiers.WholeMatchWeightMultiplier = MaterialSettings->ContextMenuWholeMatchWeightMultiplier;
Modifiers.StartsWithBonusWeightMultiplier = MaterialSettings->ContextMenuStartsWithBonusWeightMultiplier;
Modifiers.PercentageMatchWeightMultiplier = MaterialSettings->ContextMenuPercentageMatchWeightMultiplier;
Modifiers.ShorterMatchWeight = MaterialSettings->ContextMenuShorterMatchWeight;
return Modifiers;
}
float UMaterialGraphSchema::GetActionFilteredWeight(const FEdGraphSchemaAction& InCurrentAction, const TArray<FString>& InFilterTerms, const TArray<FString>& InSanitizedFilterTerms, const TArray<UEdGraphPin*>& DraggedFromPins) const
{
// The overall 'weight'
float TotalWeight = 0.0f;
// Setup an array of arrays so we can do a weighted search
TArray<FGraphSchemaSearchTextWeightInfo> WeightedArrayList;
FGraphSchemaSearchTextDebugInfo DebugInfo;
FGraphSchemaSearchWeightModifiers WeightModifiers = GetSearchWeightModifiers();
int32 NonLocalizedFirstIndex = CollectSearchTextWeightInfo(InCurrentAction, WeightModifiers, WeightedArrayList, &DebugInfo);
const UMaterialEditorSettings* MaterialSettings = GetDefault<UMaterialEditorSettings>();
// Now iterate through all the filter terms and calculate a 'weight' using the values and multipliers
for (int32 FilterIndex = 0; FilterIndex < InFilterTerms.Num(); ++FilterIndex)
{
const FString& EachTerm = InFilterTerms[FilterIndex];
const FString& EachTermSanitized = InSanitizedFilterTerms[FilterIndex];
// Now check the weighted lists
for (int32 iFindCount = 0; iFindCount < WeightedArrayList.Num(); iFindCount++)
{
float WeightPerList = 0.0f;
const TArray<FString>& WordArray = *WeightedArrayList[iFindCount].Array;
float ArrayWeight = WeightedArrayList[iFindCount].WeightModifier;
int32 WholeMatchCount = 0;
float WholeMatchMultiplier = (iFindCount < NonLocalizedFirstIndex) ? MaterialSettings->ContextMenuWholeMatchLocalizedWeightMultiplier : MaterialSettings->ContextMenuWholeMatchWeightMultiplier;
// Count of how many words in this array contain a search term that the user has typed in
int32 WordMatchCount = 0;
// The number of characters in the best matching word
int32 BestMatchCharLength = 0;
for (int32 iEachWord = 0; iEachWord < WordArray.Num(); iEachWord++)
{
float WeightPerWord = 0.0f;
// If a word contains the search phrase that the user has typed in, then give it weight
if (WordArray[iEachWord].Contains(EachTermSanitized, ESearchCase::CaseSensitive) || WordArray[iEachWord].Contains(EachTerm, ESearchCase::CaseSensitive))
{
++WordMatchCount;
WeightPerWord += ArrayWeight * WholeMatchMultiplier;
// If the word starts with the search term, give it extra boost of weight
if (WordArray[iEachWord].StartsWith(EachTermSanitized, ESearchCase::CaseSensitive) || WordArray[iEachWord].StartsWith(EachTerm, ESearchCase::CaseSensitive))
{
WeightPerWord += ArrayWeight * MaterialSettings->ContextMenuStartsWithBonusWeightMultiplier;
}
}
if (WeightPerWord > WeightPerList)
{
// Use the best word match weight, we don't want to count similar words more than one
WeightPerList = WeightPerWord;
BestMatchCharLength = WordArray[iEachWord].Len();
}
}
if (BestMatchCharLength > 0 && WeightPerList > 0)
{
// Higher number of matching words contributes to higher weight
float PercentMatch = (float)WordMatchCount / (float)WordArray.Num();
float PercentMatchWeight = (WeightPerList * PercentMatch * MaterialSettings->ContextMenuPercentageMatchWeightMultiplier);
WeightPerList += PercentMatchWeight;
DebugInfo.PercentMatchWeight += PercentMatchWeight;
DebugInfo.PercentMatch += PercentMatch;
// The shorter the best matched word, the larger bonus it gets
float ShorterMatchFactor = (float)EachTerm.Len() / (float)BestMatchCharLength;
float ShorterMatchWeight = ShorterMatchFactor * MaterialSettings->ContextMenuShorterMatchWeight;
WeightPerList += ShorterMatchWeight;
DebugInfo.ShorterMatchWeight += ShorterMatchWeight;
}
if (WeightedArrayList[iFindCount].DebugWeight)
{
*WeightedArrayList[iFindCount].DebugWeight += WeightPerList;
}
TotalWeight += WeightPerList;
}
DebugInfo.TotalWeight = TotalWeight;
PrintSearchTextDebugInfo(InFilterTerms, InCurrentAction, &DebugInfo);
}
return TotalWeight;
}
PRAGMA_DISABLE_DEPRECATION_WARNINGS
float UMaterialGraphSchema::GetActionFilteredWeight(const FGraphActionListBuilderBase::ActionGroup& InCurrentAction, const TArray<FString>& InFilterTerms, const TArray<FString>& InSanitizedFilterTerms, const TArray<UEdGraphPin*>& DraggedFromPins) const
{
int32 Action = 0;
if (InCurrentAction.Actions[Action].IsValid() == true)
{
return GetActionFilteredWeight(*InCurrentAction.Actions[Action], InFilterTerms, InSanitizedFilterTerms, DraggedFromPins);
}
return 0.f;
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#endif // WITH_EDITORONLY_DATA
#undef LOCTEXT_NAMESPACE