Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Private/MaterialGraphNode_PinBase.cpp
2025-05-18 13:04:45 +08:00

48 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
MaterialGraphNode_PinBase.cpp
=============================================================================*/
#include "MaterialGraph/MaterialGraphNode_PinBase.h"
#include "MaterialGraph/MaterialGraphSchema.h"
#include "MaterialGraph/MaterialGraphNode.h"
#include "MaterialGraph/MaterialGraphNode_Comment.h"
#include "Materials/MaterialExpressionPinBase.h"
#include "Materials/MaterialExpressionReroute.h"
#include "MaterialEditingLibrary.h"
#include "MaterialEditorUtilities.h"
#include "EdGraphUtilities.h"
#define LOCTEXT_NAMESPACE "MaterialGraphNode_PinBase"
/////////////////////////////////////////////////////
// UMaterialGraphNode_PinBase
void UMaterialGraphNode_PinBase::PostCopyNode()
{
Super::PostCopyNode();
if (UMaterialExpressionPinBase* PinBase = Cast<UMaterialExpressionPinBase>(MaterialExpression))
{
for (FCompositeReroute& ReroutePin : PinBase->ReroutePins)
{
ReroutePin.Expression->Rename(nullptr, GetOuter(), REN_DontCreateRedirectors);
}
}
}
void UMaterialGraphNode_PinBase::PrepareForCopying()
{
Super::PrepareForCopying();
if (UMaterialExpressionPinBase* PinBase = Cast<UMaterialExpressionPinBase>(MaterialExpression))
{
for (FCompositeReroute& ReroutePin : PinBase->ReroutePins)
{
ReroutePin.Expression->Rename(nullptr, GetOuter(), REN_DontCreateRedirectors);
}
}
}
#undef LOCTEXT_NAMESPACE