Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Private/MaterialGraphNode_Base.cpp
2025-05-18 13:04:45 +08:00

414 lines
10 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
MaterialGraphNode_Base.cpp
=============================================================================*/
#include "MaterialGraph/MaterialGraphNode_Base.h"
#include "EdGraph/EdGraphSchema.h"
#include "MaterialGraph/MaterialGraph.h"
#include "MaterialGraph/MaterialGraphSchema.h"
#include "MaterialValueType.h"
/////////////////////////////////////////////////////
// UMaterialGraphNode_Base
UMaterialGraphNode_Base::UMaterialGraphNode_Base(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
int32 UMaterialGraphNode_Base::GetSourceIndexForInputIndex(int32 InputIndex) const
{
// For most node types, SourceIndex==InputIndex
return InputIndex;
}
UEdGraphPin* UMaterialGraphNode_Base::GetInputPin(int32 InputIndex) const
{
for (UEdGraphPin* Pin : Pins)
{
if (Pin->PinType.PinCategory != UMaterialGraphSchema::PC_Exec &&
Pin->Direction == EGPD_Input &&
Pin->SourceIndex == InputIndex)
{
return Pin;
}
}
return nullptr;
}
UEdGraphPin* UMaterialGraphNode_Base::GetInputPin(const FName& PinName) const
{
// Return the first input pin matching the name
for (UEdGraphPin* Pin : Pins)
{
if (Pin->PinType.PinCategory != UMaterialGraphSchema::PC_Exec &&
Pin->Direction == EGPD_Input &&
Pin->PinName == PinName)
{
return Pin;
}
}
return nullptr;
}
UEdGraphPin* UMaterialGraphNode_Base::GetOutputPin(int32 OutputIndex) const
{
for (UEdGraphPin* Pin : Pins)
{
if (Pin->PinType.PinCategory != UMaterialGraphSchema::PC_Exec &&
Pin->Direction == EGPD_Output &&
Pin->SourceIndex == OutputIndex)
{
return Pin;
}
}
return nullptr;
}
UEdGraphPin* UMaterialGraphNode_Base::GetExecInputPin() const
{
for (UEdGraphPin* Pin : Pins)
{
if (Pin->PinType.PinCategory == UMaterialGraphSchema::PC_Exec &&
Pin->Direction == EGPD_Input)
{
check(Pin->SourceIndex == 0);
return Pin;
}
}
return nullptr;
}
UEdGraphPin* UMaterialGraphNode_Base::GetExecOutputPin(int32 OutputIndex) const
{
for (UEdGraphPin* Pin : Pins)
{
if (Pin->PinType.PinCategory == UMaterialGraphSchema::PC_Exec &&
Pin->Direction == EGPD_Output &&
Pin->SourceIndex == OutputIndex)
{
return Pin;
}
}
return nullptr;
}
EMaterialValueType UMaterialGraphNode_Base::GetOutputValueType(const UEdGraphPin* OutputPin) const
{
return GetPinMaterialValueType(OutputPin);
}
EMaterialValueType UMaterialGraphNode_Base::GetInputValueType(const UEdGraphPin* InputPin) const
{
return GetPinMaterialValueType(InputPin);
}
EMaterialValueType UMaterialGraphNode_Base::GetPinMaterialValueType(const UEdGraphPin* Pin) const
{
if (Pin->PinType.PinCategory == UMaterialGraphSchema::PC_Exec)
{
return MCT_Execution;
}
return MCT_Unknown;
}
void UMaterialGraphNode_Base::ReplaceNode(UMaterialGraphNode_Base* OldNode)
{
check(OldNode);
check(OldNode != this);
for (int32 PinIndex = 0; PinIndex < OldNode->Pins.Num(); ++PinIndex)
{
UEdGraphPin* OldPin = OldNode->Pins[PinIndex];
if (OldPin->Direction == EGPD_Input)
{
UEdGraphPin* NewPin = nullptr;
if(OldPin->PinType.PinCategory == UMaterialGraphSchema::PC_Exec) NewPin = GetExecInputPin();
else NewPin = GetInputPin(OldPin->SourceIndex);
if (NewPin)
{
ModifyAndCopyPersistentPinData(*NewPin, *OldPin);
}
}
else
{
// Try to find an equivalent output in this node
int32 FoundPinIndex = -1;
{
// First check names
for (int32 NewPinIndex = 0; NewPinIndex < Pins.Num(); NewPinIndex++)
{
UEdGraphPin* NewPin = Pins[NewPinIndex];
if (NewPin->Direction == EGPD_Output &&
NewPin->PinType.PinCategory == OldPin->PinType.PinCategory &&
NewPin->PinName == OldPin->PinName)
{
FoundPinIndex = NewPinIndex;
break;
}
}
}
if (FoundPinIndex == -1)
{
// Now check types
for (int32 NewPinIndex = 0; NewPinIndex < Pins.Num(); NewPinIndex++)
{
UEdGraphPin* NewPin = Pins[NewPinIndex];
if (NewPin->Direction == EGPD_Output &&
NewPin->PinType == OldPin->PinType)
{
FoundPinIndex = NewPinIndex;
break;
}
}
}
// If we can't find an equivalent output in this node, just use the first
// The user will have to fix up any issues from the mismatch
FoundPinIndex = FMath::Max(FoundPinIndex, 0);
ModifyAndCopyPersistentPinData(*Pins[FoundPinIndex], *OldPin);
}
}
// Break the original pin links
for (int32 OldPinIndex = 0; OldPinIndex < OldNode->Pins.Num(); ++OldPinIndex)
{
UEdGraphPin* OldPin = OldNode->Pins[OldPinIndex];
OldPin->Modify();
OldPin->BreakAllPinLinks();
}
}
void UMaterialGraphNode_Base::InsertNewNode(UEdGraphPin* FromPin, UEdGraphPin* NewLinkPin, TSet<UEdGraphNode*>& OutNodeList)
{
const UMaterialGraphSchema* Schema = CastChecked<UMaterialGraphSchema>(GetSchema());
// The pin we are creating from already has a connection that needs to be broken. We want to "insert" the new node in between, so that the output of the new node is hooked up too
UEdGraphPin* OldLinkedPin = FromPin->LinkedTo[0];
check(OldLinkedPin);
FromPin->BreakAllPinLinks();
// Hook up the old linked pin to the first valid output pin on the new node
for (int32 OutpinPinIdx=0; OutpinPinIdx<Pins.Num(); OutpinPinIdx++)
{
UEdGraphPin* OutputPin = Pins[OutpinPinIdx];
check(OutputPin);
if (ECanCreateConnectionResponse::CONNECT_RESPONSE_MAKE == Schema->CanCreateConnection(OldLinkedPin, OutputPin).Response)
{
if (Schema->TryCreateConnection(OldLinkedPin, OutputPin))
{
OutNodeList.Add(OldLinkedPin->GetOwningNode());
OutNodeList.Add(this);
}
break;
}
}
if (Schema->TryCreateConnection(FromPin, NewLinkPin))
{
OutNodeList.Add(FromPin->GetOwningNode());
OutNodeList.Add(this);
}
}
void UMaterialGraphNode_Base::AllocateDefaultPins()
{
check(Pins.Num() == 0);
CreateInputPins();
CreateOutputPins();
}
void UMaterialGraphNode_Base::PostPasteNode()
{
int32 NumInputDataPins = 0;
int32 NumOutputDataPins = 0;
int32 NumInputExecPins = 0;
int32 NumOutputExecPins = 0;
for (UEdGraphPin* Pin : Pins)
{
int32 Index = INDEX_NONE;
if (Pin->PinType.PinCategory == UMaterialGraphSchema::PC_Exec)
{
if (Pin->Direction == EGPD_Input) Index = NumInputExecPins++;
else Index = NumOutputExecPins++;
}
else
{
if (Pin->Direction == EGPD_Input) Index = NumInputDataPins++;
else Index = NumOutputDataPins++;
}
Pin->SourceIndex = Index;
}
}
void UMaterialGraphNode_Base::EmptyPins()
{
Pins.Reset();
}
void UMaterialGraphNode_Base::ReconstructNode()
{
Modify();
// Break any links to 'orphan' pins
for (int32 PinIndex = 0; PinIndex < Pins.Num(); ++PinIndex)
{
UEdGraphPin* Pin = Pins[PinIndex];
TArray<class UEdGraphPin*>& LinkedToRef = Pin->LinkedTo;
for (int32 LinkIdx=0; LinkIdx < LinkedToRef.Num(); LinkIdx++)
{
UEdGraphPin* OtherPin = LinkedToRef[LinkIdx];
// If we are linked to a pin that its owner doesn't know about, break that link
if (!OtherPin->GetOwningNode()->Pins.Contains(OtherPin))
{
Pin->LinkedTo.Remove(OtherPin);
}
}
}
// Move the existing pins to a saved array
TArray<UEdGraphPin*> OldPins = MoveTemp(Pins);
EmptyPins();
// Recreate the new pins
AllocateDefaultPins();
for (int32 OldPinIndex = 0; OldPinIndex < OldPins.Num(); ++OldPinIndex)
{
UEdGraphPin* OldPin = OldPins[OldPinIndex];
UEdGraphPin* NewPin = nullptr;
if (OldPin->PinType.PinCategory == UMaterialGraphSchema::PC_Exec)
{
if (OldPin->Direction == EGPD_Input)
{
NewPin = GetExecInputPin();
}
else
{
NewPin = GetExecOutputPin(OldPin->SourceIndex);
}
}
else
{
if (OldPin->Direction == EGPD_Input)
{
NewPin = GetInputPin(OldPin->PinName);
if (NewPin == nullptr)
{
NewPin = GetInputPin(OldPin->SourceIndex);
}
}
else
{
NewPin = GetOutputPin(OldPin->SourceIndex);
}
}
if (NewPin)
{
NewPin->MovePersistentDataFromOldPin(*OldPin);
}
}
for (UEdGraphPin* OldPin : OldPins)
{
// Throw away the original pins
OldPin->Modify();
UEdGraphNode::DestroyPin(OldPin);
}
GetGraph()->NotifyGraphChanged();
}
void UMaterialGraphNode_Base::RemovePinAt(const int32 PinIndex, const EEdGraphPinDirection PinDirection)
{
UEdGraphPin* Pin = GetPinWithDirectionAt(PinIndex, PinDirection);
check(Pin);
// Shift down indices to account for the pin we removed
for (UEdGraphPin* CheckPin : Pins)
{
if (CheckPin->PinType.PinCategory == Pin->PinType.PinCategory &&
CheckPin->Direction == Pin->Direction &&
CheckPin->SourceIndex > Pin->SourceIndex)
{
CheckPin->SourceIndex--;
}
}
Super::RemovePinAt(PinIndex, PinDirection);
UMaterialGraph* MaterialGraph = CastChecked<UMaterialGraph>(GetGraph());
MaterialGraph->LinkMaterialExpressionsFromGraph();
}
void UMaterialGraphNode_Base::AutowireNewNode(UEdGraphPin* FromPin)
{
if (FromPin != NULL)
{
const UMaterialGraphSchema* Schema = CastChecked<UMaterialGraphSchema>(GetSchema());
TSet<UEdGraphNode*> NodeList;
// auto-connect from dragged pin to first compatible pin on the new node
for (int32 i=0; i<Pins.Num(); i++)
{
UEdGraphPin* Pin = Pins[i];
check(Pin);
FPinConnectionResponse Response = Schema->CanCreateConnection(FromPin, Pin);
if (ECanCreateConnectionResponse::CONNECT_RESPONSE_MAKE == Response.Response) //-V1051
{
if (Schema->TryCreateConnection(FromPin, Pin))
{
NodeList.Add(FromPin->GetOwningNode());
NodeList.Add(this);
}
break;
}
else if(ECanCreateConnectionResponse::CONNECT_RESPONSE_BREAK_OTHERS_A == Response.Response)
{
InsertNewNode(FromPin, Pin, NodeList);
break;
}
}
// Send all nodes that received a new pin connection a notification
for (auto It = NodeList.CreateConstIterator(); It; ++It)
{
UEdGraphNode* Node = (*It);
Node->NodeConnectionListChanged();
}
}
}
bool UMaterialGraphNode_Base::CanCreateUnderSpecifiedSchema(const UEdGraphSchema* Schema) const
{
return Schema->IsA(UMaterialGraphSchema::StaticClass());
}
void UMaterialGraphNode_Base::ModifyAndCopyPersistentPinData(UEdGraphPin& TargetPin, const UEdGraphPin& SourcePin) const
{
if (SourcePin.LinkedTo.Num() > 0)
{
TargetPin.Modify();
for (int32 LinkIndex = 0; LinkIndex < SourcePin.LinkedTo.Num(); ++LinkIndex)
{
UEdGraphPin* OtherPin = SourcePin.LinkedTo[LinkIndex];
OtherPin->Modify();
}
}
TargetPin.CopyPersistentDataFromOldPin(SourcePin);
}
FString UMaterialGraphNode_Base::GetDocumentationLink() const
{
return TEXT("Shared/GraphNodes/Material");
}