34 lines
844 B
C++
34 lines
844 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Elements/Object/ObjectElementDetailsInterface.h"
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#include "Elements/Object/ObjectElementData.h"
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#include "UObject/WeakObjectPtr.h"
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#include "UObject/WeakObjectPtrTemplates.h"
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class FObjectTypedElementDetailsObject : public ITypedElementDetailsObject
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{
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public:
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explicit FObjectTypedElementDetailsObject(UObject* InObject)
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: ObjectPtr(InObject)
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{
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}
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virtual UObject* GetObject() override
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{
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return ObjectPtr.Get();
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}
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private:
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TWeakObjectPtr<UObject> ObjectPtr;
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};
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TUniquePtr<ITypedElementDetailsObject> UObjectElementDetailsInterface::GetDetailsObject(const FTypedElementHandle& InElementHandle)
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{
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if (UObject* Object = ObjectElementDataUtil::GetObjectFromHandle(InElementHandle))
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{
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return MakeUnique<FObjectTypedElementDetailsObject>(Object);
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}
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return nullptr;
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}
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