Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Private/EditorViewportLayoutFourPanes.cpp
2025-05-18 13:04:45 +08:00

318 lines
11 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "EditorViewportLayoutFourPanes.h"
#include "Framework/Docking/LayoutService.h"
#include "Editor.h"
#include "Misc/ConfigCacheIni.h"
#include "Modules/ModuleManager.h"
#include "Framework/Application/SlateApplication.h"
namespace ViewportLayoutFourPanesDefs
{
/** Default main splitter to equal 50/50 split */
static const float DefaultPrimarySplitterPercentage = 0.5f;
/** Default secondary splitter to equal three-way split */
static const float DefaultSecondarySplitterPercentage = 0.333f;
}
// FEditorViewportLayoutFourPanes /////////////////////////////
TSharedRef<SWidget> FEditorViewportLayoutFourPanes::MakeViewportLayout(TSharedPtr<FAssetEditorViewportLayout> InParentLayout, const FString& LayoutString)
{
FString ViewportKey0, ViewportKey1, ViewportKey2, ViewportKey3;
FString ViewportType0 = TEXT("Default"), ViewportType1 = TEXT("Default"), ViewportType2 = TEXT("Default"), ViewportType3 = TEXT("Default");
float PrimarySplitterPercentage = ViewportLayoutFourPanesDefs::DefaultPrimarySplitterPercentage;
float SecondarySplitterPercentage0 = ViewportLayoutFourPanesDefs::DefaultSecondarySplitterPercentage;
float SecondarySplitterPercentage1 = ViewportLayoutFourPanesDefs::DefaultSecondarySplitterPercentage;
FString SpecificLayoutString = GetTypeSpecificLayoutString(LayoutString);
if (!SpecificLayoutString.IsEmpty())
{
// The Layout String only holds the unique ID of the Additional Layout Configs to use
const FString& IniSection = FLayoutSaveRestore::GetAdditionalLayoutConfigIni();
ViewportKey0 = SpecificLayoutString + TEXT(".Viewport0");
ViewportKey1 = SpecificLayoutString + TEXT(".Viewport1");
ViewportKey2 = SpecificLayoutString + TEXT(".Viewport2");
ViewportKey3 = SpecificLayoutString + TEXT(".Viewport3");
GConfig->GetString(*IniSection, *(ViewportKey0 + TEXT(".TypeWithinLayout")), ViewportType0, GEditorPerProjectIni);
GConfig->GetString(*IniSection, *(ViewportKey1 + TEXT(".TypeWithinLayout")), ViewportType1, GEditorPerProjectIni);
GConfig->GetString(*IniSection, *(ViewportKey2 + TEXT(".TypeWithinLayout")), ViewportType2, GEditorPerProjectIni);
GConfig->GetString(*IniSection, *(ViewportKey3 + TEXT(".TypeWithinLayout")), ViewportType3, GEditorPerProjectIni);
FString PercentageString;
if (GConfig->GetString(*IniSection, *(SpecificLayoutString + TEXT(".Percentage0")), PercentageString, GEditorPerProjectIni))
{
TTypeFromString<float>::FromString(PrimarySplitterPercentage, *PercentageString);
}
if (GConfig->GetString(*IniSection, *(SpecificLayoutString + TEXT(".Percentage1")), PercentageString, GEditorPerProjectIni))
{
TTypeFromString<float>::FromString(SecondarySplitterPercentage0, *PercentageString);
}
if (GConfig->GetString(*IniSection, *(SpecificLayoutString + TEXT(".Percentage2")), PercentageString, GEditorPerProjectIni))
{
TTypeFromString<float>::FromString(SecondarySplitterPercentage1, *PercentageString);
}
}
// Set up the viewports
FAssetEditorViewportConstructionArgs Args;
Args.ParentLayout = InParentLayout;
Args.IsEnabled = FSlateApplication::Get().GetNormalExecutionAttribute();
Args.bRealtime = !FPlatformMisc::IsRemoteSession();
Args.ConfigKey = *ViewportKey0;
Args.ViewportType = LVT_Perspective;
TSharedRef<SWidget> Viewport0 = InParentLayout->FactoryViewport(*ViewportType0, Args);
Args.bRealtime = false;
Args.ConfigKey = *ViewportKey1;
Args.ViewportType = LVT_OrthoXY;
TSharedRef<SWidget> Viewport1 = InParentLayout->FactoryViewport(*ViewportType1, Args);
// Front viewport
Args.bRealtime = false;
Args.ConfigKey = *ViewportKey2;
Args.ViewportType = LVT_OrthoXZ;
TSharedRef<SWidget> Viewport2 = InParentLayout->FactoryViewport(*ViewportType2, Args);
// Top Viewport
Args.bRealtime = false;
Args.ConfigKey = *ViewportKey3;
Args.ViewportType = LVT_OrthoYZ;
TSharedRef<SWidget> Viewport3 = InParentLayout->FactoryViewport(*ViewportType2, Args);
TSharedRef<SWidget> LayoutWidget = MakeFourPanelWidget(
Viewport0, Viewport1, Viewport2, Viewport3,
PrimarySplitterPercentage, SecondarySplitterPercentage0, SecondarySplitterPercentage1);
return LayoutWidget;
}
void FEditorViewportLayoutFourPanes::SaveLayoutString(const FString& SpecificLayoutString) const
{
const FString& IniSection = FLayoutSaveRestore::GetAdditionalLayoutConfigIni();
check(PrimarySplitterWidget->GetChildren()->Num() == 2);
float PrimaryPercentage = PrimarySplitterWidget->SlotAt(0).GetSizeValue();
check(SecondarySplitterWidget->GetChildren()->Num() == 3);
float SecondaryPercentage0 = SecondarySplitterWidget->SlotAt(0).GetSizeValue();
float SecondaryPercentage1 = SecondarySplitterWidget->SlotAt(1).GetSizeValue();
GConfig->SetString(*IniSection, *(SpecificLayoutString + TEXT(".Percentage0")), *TTypeToString<float>::ToString(PrimaryPercentage), GEditorPerProjectIni);
GConfig->SetString(*IniSection, *(SpecificLayoutString + TEXT(".Percentage1")), *TTypeToString<float>::ToString(SecondaryPercentage0), GEditorPerProjectIni);
GConfig->SetString(*IniSection, *(SpecificLayoutString + TEXT(".Percentage2")), *TTypeToString<float>::ToString(SecondaryPercentage1), GEditorPerProjectIni);
}
void FEditorViewportLayoutFourPanes::ReplaceWidget(TSharedRef<SWidget> OriginalWidget, TSharedRef<SWidget> ReplacementWidget)
{
bool bWasFound = false;
for (int32 SlotIdx = 0; SlotIdx < PrimarySplitterWidget->GetChildren()->Num(); SlotIdx++)
{
if (PrimarySplitterWidget->GetChildren()->GetChildAt(SlotIdx) == OriginalWidget)
{
PrimarySplitterWidget->SlotAt(SlotIdx)
[
ReplacementWidget
];
bWasFound = true;
break;
}
}
for (int32 SlotIdx = 0; SlotIdx < SecondarySplitterWidget->GetChildren()->Num(); SlotIdx++)
{
if (SecondarySplitterWidget->GetChildren()->GetChildAt(SlotIdx) == OriginalWidget)
{
SecondarySplitterWidget->SlotAt(SlotIdx)
[
ReplacementWidget
];
bWasFound = true;
break;
}
}
// Source widget should have already been a content widget for the splitter
check(bWasFound);
}
// FEditorViewportLayoutFourPanesLeft /////////////////////////////
const FName& FEditorViewportLayoutFourPanesLeft::GetLayoutTypeName() const
{
return EditorViewportConfigurationNames::FourPanesLeft;
}
TSharedRef<SWidget> FEditorViewportLayoutFourPanesLeft::MakeFourPanelWidget(
TSharedRef<SWidget> Viewport0, TSharedRef<SWidget> Viewport1, TSharedRef<SWidget> Viewport2, TSharedRef<SWidget> Viewport3,
float PrimarySplitterPercentage, float SecondarySplitterPercentage0, float SecondarySplitterPercentage1)
{
TSharedRef<SWidget> Widget =
SAssignNew( PrimarySplitterWidget, SSplitter )
.Orientation(EOrientation::Orient_Horizontal)
+SSplitter::Slot()
.Value(PrimarySplitterPercentage)
[
Viewport0
]
+SSplitter::Slot()
.Value(1.0f - PrimarySplitterPercentage)
[
SAssignNew( SecondarySplitterWidget, SSplitter )
.Orientation(EOrientation::Orient_Vertical)
+SSplitter::Slot()
.Value(SecondarySplitterPercentage0)
[
Viewport1
]
+SSplitter::Slot()
.Value(SecondarySplitterPercentage1)
[
Viewport2
]
+SSplitter::Slot()
.Value(1.0f - SecondarySplitterPercentage0 - SecondarySplitterPercentage1)
[
Viewport3
]
];
return Widget;
}
// FEditorViewportLayoutFourPanesRight /////////////////////////////
const FName& FEditorViewportLayoutFourPanesRight::GetLayoutTypeName() const
{
return EditorViewportConfigurationNames::FourPanesRight;
}
TSharedRef<SWidget> FEditorViewportLayoutFourPanesRight::MakeFourPanelWidget(
TSharedRef<SWidget> Viewport0, TSharedRef<SWidget> Viewport1, TSharedRef<SWidget> Viewport2, TSharedRef<SWidget> Viewport3,
float PrimarySplitterPercentage, float SecondarySplitterPercentage0, float SecondarySplitterPercentage1)
{
TSharedRef<SWidget> Widget =
SAssignNew( PrimarySplitterWidget, SSplitter )
.Orientation(EOrientation::Orient_Horizontal)
+SSplitter::Slot()
.Value(PrimarySplitterPercentage)
[
SAssignNew( SecondarySplitterWidget, SSplitter )
.Orientation(EOrientation::Orient_Vertical)
+SSplitter::Slot()
.Value(SecondarySplitterPercentage0)
[
Viewport1
]
+SSplitter::Slot()
.Value(SecondarySplitterPercentage1)
[
Viewport2
]
+SSplitter::Slot()
.Value(1.0f - SecondarySplitterPercentage0 - SecondarySplitterPercentage1)
[
Viewport3
]
]
+SSplitter::Slot()
.Value(1.0f - PrimarySplitterPercentage)
[
Viewport0
];
return Widget;
}
// FEditorViewportLayoutFourPanesTop /////////////////////////////
const FName& FEditorViewportLayoutFourPanesTop::GetLayoutTypeName() const
{
return EditorViewportConfigurationNames::FourPanesTop;
}
TSharedRef<SWidget> FEditorViewportLayoutFourPanesTop::MakeFourPanelWidget(
TSharedRef<SWidget> Viewport0, TSharedRef<SWidget> Viewport1, TSharedRef<SWidget> Viewport2, TSharedRef<SWidget> Viewport3,
float PrimarySplitterPercentage, float SecondarySplitterPercentage0, float SecondarySplitterPercentage1)
{
TSharedRef<SWidget> Widget =
SAssignNew( PrimarySplitterWidget, SSplitter )
.Orientation(EOrientation::Orient_Vertical)
+SSplitter::Slot()
.Value(PrimarySplitterPercentage)
[
Viewport0
]
+SSplitter::Slot()
.Value(1.0f - PrimarySplitterPercentage)
[
SAssignNew( SecondarySplitterWidget, SSplitter )
.Orientation(EOrientation::Orient_Horizontal)
+SSplitter::Slot()
.Value(SecondarySplitterPercentage0)
[
Viewport1
]
+SSplitter::Slot()
.Value(SecondarySplitterPercentage1)
[
Viewport2
]
+SSplitter::Slot()
.Value(1.0f - SecondarySplitterPercentage0 - SecondarySplitterPercentage1)
[
Viewport3
]
];
return Widget;
}
// FEditorViewportLayoutFourPanesBottom /////////////////////////////
const FName& FEditorViewportLayoutFourPanesBottom::GetLayoutTypeName() const
{
return EditorViewportConfigurationNames::FourPanesBottom;
}
TSharedRef<SWidget> FEditorViewportLayoutFourPanesBottom::MakeFourPanelWidget(
TSharedRef<SWidget> Viewport0, TSharedRef<SWidget> Viewport1, TSharedRef<SWidget> Viewport2, TSharedRef<SWidget> Viewport3,
float PrimarySplitterPercentage, float SecondarySplitterPercentage0, float SecondarySplitterPercentage1)
{
TSharedRef<SWidget> Widget =
SAssignNew( PrimarySplitterWidget, SSplitter )
.Orientation(EOrientation::Orient_Vertical)
+SSplitter::Slot()
.Value(PrimarySplitterPercentage)
[
SAssignNew( SecondarySplitterWidget, SSplitter )
.Orientation(EOrientation::Orient_Horizontal)
+SSplitter::Slot()
.Value(SecondarySplitterPercentage0)
[
Viewport1
]
+SSplitter::Slot()
.Value(SecondarySplitterPercentage1)
[
Viewport2
]
+SSplitter::Slot()
.Value(1.0f - SecondarySplitterPercentage0 - SecondarySplitterPercentage1)
[
Viewport3
]
]
+SSplitter::Slot()
.Value(1.0f - PrimarySplitterPercentage)
[
Viewport0
];
return Widget;
}