56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "EditorViewportLayoutEntity.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Editor/UnrealEdEngine.h"
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#include "LevelEditorViewport.h"
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#include "UnrealEdGlobals.h"
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#include "SAssetEditorViewport.h"
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#include "EditorViewportCommands.h"
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#include "EditorViewportTabContent.h"
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FEditorViewportLayoutEntity::FEditorViewportLayoutEntity(TSharedPtr<SAssetEditorViewport>& InViewport)
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: AssetEditorViewport(InViewport)
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{
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check(AssetEditorViewport.IsValid());
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}
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TSharedRef<SWidget> FEditorViewportLayoutEntity::AsWidget() const
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{
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return AssetEditorViewport.ToSharedRef();
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}
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TSharedPtr<SAssetEditorViewport> FEditorViewportLayoutEntity::AsAssetEditorViewport() const
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{
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return AssetEditorViewport;
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}
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FName FEditorViewportLayoutEntity::GetType() const
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{
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static FName DefaultName("Default");
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return DefaultName;
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}
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TSharedPtr<FEditorViewportClient> FEditorViewportLayoutEntity::GetViewportClient() const
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{
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return AssetEditorViewport->GetViewportClient();
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}
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void FEditorViewportLayoutEntity::SetKeyboardFocus()
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{
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}
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void FEditorViewportLayoutEntity::OnLayoutDestroyed()
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{
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}
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void FEditorViewportLayoutEntity::SaveConfig(const FString& ConfigSection)
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{
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}
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void FEditorViewportLayoutEntity::TakeHighResScreenShot() const
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{
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GetViewportClient()->TakeHighResScreenShot();
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}
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