224 lines
7.0 KiB
C++
224 lines
7.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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EditorConstraints.cpp: Editor movement constraints.
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=============================================================================*/
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#include "CoreMinimal.h"
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#include "LevelEditorViewport.h"
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#include "Settings/LevelEditorViewportSettings.h"
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#include "Editor/EditorEngine.h"
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#include "Editor.h"
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#include "EditorSupportDelegates.h"
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#include "LevelEditorActions.h"
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float UEditorEngine::GetGridSize() const
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{
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const TArray<float>& PosGridSizes = GetCurrentPositionGridArray();
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const int32 CurrentPosGridSize = GetDefault<ULevelEditorViewportSettings>()->CurrentPosGridSize;
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float PosVal = 0.0001f;
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if ( PosGridSizes.IsValidIndex(CurrentPosGridSize) )
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{
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PosVal = PosGridSizes[CurrentPosGridSize];
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}
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return PosVal;
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}
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bool UEditorEngine::IsGridSizePowerOfTwo() const
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{
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const ULevelEditorViewportSettings* ViewportSettings = GetDefault<ULevelEditorViewportSettings>();
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return ViewportSettings->bUsePowerOf2SnapSize;
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}
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void UEditorEngine::SetGridSize( int32 InIndex )
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{
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FinishAllSnaps();
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ULevelEditorViewportSettings* ViewportSettings = GetMutableDefault<ULevelEditorViewportSettings>();
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ViewportSettings->CurrentPosGridSize = FMath::Clamp<int32>( InIndex, 0, GetCurrentPositionGridArray().Num() - 1 );
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// If user is editing snapping values, we assume they also want snapping turned on
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if (!FLevelEditorActionCallbacks::LocationGridSnap_IsChecked())
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{
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FLevelEditorActionCallbacks::LocationGridSnap_Clicked();
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}
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ViewportSettings->PostEditChange();
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FEditorDelegates::OnGridSnappingChanged.Broadcast(GetDefault<ULevelEditorViewportSettings>()->GridEnabled, GetGridSize());
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RedrawLevelEditingViewports();
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FEditorSupportDelegates::UpdateUI.Broadcast();
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}
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void UEditorEngine::GridSizeIncrement( )
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{
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const ULevelEditorViewportSettings* ViewportSettings = GetDefault<ULevelEditorViewportSettings>();
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SetGridSize(ViewportSettings->CurrentPosGridSize + 1);
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}
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void UEditorEngine::GridSizeDecrement( )
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{
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const ULevelEditorViewportSettings* ViewportSettings = GetDefault<ULevelEditorViewportSettings>();
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SetGridSize(ViewportSettings->CurrentPosGridSize - 1);
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}
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void UEditorEngine::ToggleAllowConstrainedAspectRatioInPreview()
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{
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bAllowConstrainedAspectRatioInPreview ^= true;
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FEditorSupportDelegates::RedrawAllViewports.Broadcast();
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}
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bool UEditorEngine::GetAllowConstrainedAspectRatioInPreview()
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{
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return bAllowConstrainedAspectRatioInPreview;
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}
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const TArray<float>& UEditorEngine::GetCurrentPositionGridArray() const
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{
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const ULevelEditorViewportSettings* ViewportSettings = GetDefault<ULevelEditorViewportSettings>();
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return (ViewportSettings->bUsePowerOf2SnapSize) ?
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ViewportSettings->Pow2GridSizes :
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ViewportSettings->DecimalGridSizes;
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}
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const TArray<float>& UEditorEngine::GetCurrentIntervalGridArray() const
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{
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const ULevelEditorViewportSettings* ViewportSettings = GetDefault<ULevelEditorViewportSettings>();
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return (ViewportSettings->bUsePowerOf2SnapSize ?
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ViewportSettings->Pow2GridIntervals :
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ViewportSettings->DecimalGridIntervals);
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}
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FRotator UEditorEngine::GetRotGridSize()
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{
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const TArray<float> RotGridSizes = GetCurrentRotationGridArray();
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const int32 CurrentRotGridSize = GetDefault<ULevelEditorViewportSettings>()->CurrentRotGridSize;
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float RotVal = 0.0001f;
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if ( RotGridSizes.IsValidIndex(CurrentRotGridSize) )
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{
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RotVal = RotGridSizes[CurrentRotGridSize];
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}
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return FRotator(RotVal, RotVal, RotVal);
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}
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void UEditorEngine::SetRotGridSize( int32 InIndex, ERotationGridMode InGridMode )
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{
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FinishAllSnaps();
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const TArray<float> RotGridSizes = GetCurrentRotationGridArray();
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ULevelEditorViewportSettings* ViewportSettings = GetMutableDefault<ULevelEditorViewportSettings>();
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ViewportSettings->CurrentRotGridMode = InGridMode;
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ViewportSettings->CurrentRotGridSize = FMath::Clamp<int32>( InIndex, 0, RotGridSizes.Num() - 1 );
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// If user is editing snapping values, we assume they also want snapping turned on
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if (!FLevelEditorActionCallbacks::RotationGridSnap_IsChecked())
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{
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FLevelEditorActionCallbacks::RotationGridSnap_Clicked();
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}
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ViewportSettings->PostEditChange();
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RedrawLevelEditingViewports();
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FEditorSupportDelegates::UpdateUI.Broadcast();
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}
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void UEditorEngine::RotGridSizeIncrement( )
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{
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const ULevelEditorViewportSettings* ViewportSettings = GetDefault<ULevelEditorViewportSettings>();
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SetRotGridSize(ViewportSettings->CurrentRotGridSize + 1, ViewportSettings->CurrentRotGridMode );
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}
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void UEditorEngine::RotGridSizeDecrement( )
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{
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const ULevelEditorViewportSettings* ViewportSettings = GetDefault<ULevelEditorViewportSettings>();
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SetRotGridSize(ViewportSettings->CurrentRotGridSize - 1, ViewportSettings->CurrentRotGridMode );
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}
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const TArray<float>& UEditorEngine::GetCurrentRotationGridArray() const
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{
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const ULevelEditorViewportSettings* ViewportSettings = GetDefault<ULevelEditorViewportSettings>();
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return (ViewportSettings->CurrentRotGridMode == GridMode_Common) ?
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ViewportSettings->CommonRotGridSizes :
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ViewportSettings->DivisionsOf360RotGridSizes;
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}
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float UEditorEngine::GetScaleGridSize()
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{
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const ULevelEditorViewportSettings* ViewportSettings = GetDefault<ULevelEditorViewportSettings>();
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float ScaleVal = 0.0001f;
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if ( ViewportSettings->ScalingGridSizes.IsValidIndex(ViewportSettings->CurrentScalingGridSize) )
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{
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ScaleVal = ViewportSettings->ScalingGridSizes[ViewportSettings->CurrentScalingGridSize];
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}
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return ScaleVal;
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}
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void UEditorEngine::SetScaleGridSize( int32 InIndex )
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{
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FinishAllSnaps();
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ULevelEditorViewportSettings* ViewportSettings = GetMutableDefault<ULevelEditorViewportSettings>();
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ViewportSettings->CurrentScalingGridSize = FMath::Clamp<int32>( InIndex, 0, ViewportSettings->ScalingGridSizes.Num() - 1 );
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// If user is editing snapping values, we assume they also want snapping turned on
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if (!FLevelEditorActionCallbacks::ScaleGridSnap_IsChecked())
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{
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FLevelEditorActionCallbacks::ScaleGridSnap_Clicked();
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}
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ViewportSettings->PostEditChange();
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RedrawLevelEditingViewports();
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FEditorSupportDelegates::UpdateUI.Broadcast();
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}
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float UEditorEngine::GetGridInterval()
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{
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const TArray<float>& GridIntervals = GetCurrentIntervalGridArray();
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int32 CurrentIndex = GetDefault<ULevelEditorViewportSettings>()->CurrentPosGridSize;
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if (CurrentIndex >= GridIntervals.Num())
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{
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CurrentIndex = GridIntervals.Num() - 1;
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}
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float IntervalValue = 1.0f;
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if (GridIntervals.IsValidIndex(CurrentIndex))
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{
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IntervalValue = GridIntervals[CurrentIndex];
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}
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return IntervalValue;
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}
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FVector UEditorEngine::GetGridLocationOffset(bool bUniformOffset) const
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{
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const float Offset = GetDefault<ULevelEditorViewportSettings>()->GridEnabled ? GetGridSize() : 0.0f;
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FVector LocationOffset(Offset, Offset, Offset);
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if (!bUniformOffset && GCurrentLevelEditingViewportClient)
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{
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switch (GCurrentLevelEditingViewportClient->ViewportType)
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{
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case LVT_OrthoXZ:
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LocationOffset = FVector(Offset, 0.f, Offset);
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break;
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case LVT_OrthoYZ:
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LocationOffset = FVector(0.f, Offset, Offset);
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break;
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default:
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LocationOffset = FVector(Offset, Offset, 0.f);
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break;
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}
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}
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return LocationOffset;
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}
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