71 lines
1.7 KiB
C++
71 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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Bsp.cpp: Unreal engine Bsp-related functions.
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=============================================================================*/
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#include "CoreMinimal.h"
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#include "Materials/MaterialInterface.h"
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#include "Model.h"
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#include "Editor/EditorEngine.h"
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#include "Editor.h"
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#include "BSPOps.h"
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#include "BSPUtils.h"
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#include "Engine/Selection.h"
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void UEditorEngine::bspBuildFPolys( UModel* Model, bool SurfLinks, int32 iNode, TArray<FPoly>* DestArray )
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{
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FBSPUtils::bspBuildFPolys(Model, SurfLinks, iNode, DestArray);
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}
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void UEditorEngine::bspMergeCoplanars( UModel* Model, bool RemapLinks, bool MergeDisparateTextures )
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{
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FBSPUtils::bspMergeCoplanars(Model, RemapLinks, MergeDisparateTextures);
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}
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void UEditorEngine::bspCleanup( UModel *Model )
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{
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FBSPUtils::bspCleanup(Model);
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}
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int UEditorEngine::bspNodeToFPoly
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(
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UModel *Model,
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int32 iNode,
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FPoly *EdPoly
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)
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{
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return FBSPUtils::bspNodeToFPoly(Model, iNode, EdPoly);
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}
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int UEditorEngine::bspBrushCSG
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(
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ABrush* Actor,
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UModel* Model,
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uint32 PolyFlags,
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EBrushType BrushType,
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ECsgOper CSGOper,
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bool bBuildBounds,
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bool bMergePolys,
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bool bReplaceNULLMaterialRefs,
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bool bShowProgressBar/*=true*/
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)
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{
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UMaterialInterface* SelectedMaterialInstance = GetSelectedObjects()->GetTop<UMaterialInterface>();
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return FBSPUtils::bspBrushCSG(Actor, Model, TempModel, SelectedMaterialInstance, PolyFlags, BrushType, CSGOper, bBuildBounds, bMergePolys, bReplaceNULLMaterialRefs, bShowProgressBar);
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}
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void UEditorEngine::bspOptGeom( UModel *Model )
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{
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if( GUndo )
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ResetTransaction( NSLOCTEXT("UnrealEd", "GeometryOptimization", "Geometry Optimization") );
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FBSPUtils::bspOptGeom(Model);
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}
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