23 lines
783 B
C++
23 lines
783 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "CookFunctionLibrary.generated.h"
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UCLASS(transient)
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class UCookFunctionLibrary : public UObject
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{
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GENERATED_BODY()
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public:
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/**
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* Writes the cooked version of the provided object's package into the Saved folder, in the subfolder
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* defined by DestinationSubfolder. Extra arguments (such as -unversioned) can be provided by
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* CookCommandlineArgs. This function is experimental and may not exactly match the behavior of
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* the cook commandlet.
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*/
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UFUNCTION(BlueprintCallable, Category = "Development")
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static UNREALED_API void CookAsset(UObject* Object, const FString& ForPlatform, const FString& DestinationSubfolder, const FString& CookCommandlineArgs = TEXT("") );
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};
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