26 lines
659 B
C++
26 lines
659 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Commandlets/DDCCleanupCommandlet.h"
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#include "CoreGlobals.h"
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#include "DerivedDataCache.h"
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#include "DerivedDataCacheKey.h"
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#include "DerivedDataCacheMaintainer.h"
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#include "HAL/PlatformProcess.h"
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#include "HAL/ThreadManager.h"
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#include "Misc/OutputDeviceRedirector.h"
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int32 UDDCCleanupCommandlet::Main(const FString& Params)
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{
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using namespace UE::DerivedData;
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ICacheStoreMaintainer& Maintainer = GetCache().GetMaintainer();
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Maintainer.BoostPriority();
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while (!Maintainer.IsIdle())
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{
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FThreadManager::Get().Tick();
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FPlatformProcess::SleepNoStats(0.05f);
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GLog->Flush();
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}
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return 0;
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}
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