18 lines
290 B
C++
18 lines
290 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "BusyCursor.h"
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#include "HAL/Platform.h"
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static int32 GScopedBusyCursorReferenceCounter = 0;
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FScopedBusyCursor::FScopedBusyCursor()
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{
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// @todo Replace with a slate busy cursor.
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}
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FScopedBusyCursor::~FScopedBusyCursor()
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{
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}
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