12 lines
240 B
C++
12 lines
240 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Containers/UnrealString.h"
|
|
|
|
namespace AutoSaveUtils
|
|
{
|
|
/** Get the root directory that we should save auto-saved assets and maps to */
|
|
FString GetAutoSaveDir();
|
|
}
|