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UnrealEngine/Engine/Source/Editor/UnrealEd/Private/AutoSaveUtils.h
2025-05-18 13:04:45 +08:00

12 lines
240 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
namespace AutoSaveUtils
{
/** Get the root directory that we should save auto-saved assets and maps to */
FString GetAutoSaveDir();
}