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UnrealEngine/Engine/Source/Editor/UnrealEd/Private/AssetThumbnailToolTip.h
2025-05-18 13:04:45 +08:00

38 lines
876 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Widgets/SToolTip.h"
class SAssetThumbnail;
class SDocumentationToolTip;
// AssetThumbnail ToolTip, Implementation is inside AssetThumbnail.cpp
class SAssetThumbnailToolTip : public SToolTip
{
public:
SLATE_BEGIN_ARGS(SAssetThumbnailToolTip)
: _AssetThumbnail()
, _AlwaysExpandTooltip(false)
{ }
SLATE_ARGUMENT(TSharedPtr<SAssetThumbnail>, AssetThumbnail)
SLATE_ATTRIBUTE(bool, AlwaysExpandTooltip)
SLATE_END_ARGS()
void Construct(const FArguments& InArgs);
// IToolTip interface
virtual bool IsEmpty() const override;
virtual void OnOpening() override;
virtual void OnClosed() override;
virtual bool IsInteractive() const override;
private:
TWeakPtr<SAssetThumbnail> AssetThumbnail;
TAttribute<bool> AlwaysExpandTooltip;
TSharedPtr<SDocumentationToolTip> AssetToolTip;
};