38 lines
876 B
C++
38 lines
876 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Widgets/SToolTip.h"
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class SAssetThumbnail;
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class SDocumentationToolTip;
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// AssetThumbnail ToolTip, Implementation is inside AssetThumbnail.cpp
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class SAssetThumbnailToolTip : public SToolTip
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{
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public:
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SLATE_BEGIN_ARGS(SAssetThumbnailToolTip)
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: _AssetThumbnail()
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, _AlwaysExpandTooltip(false)
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{ }
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SLATE_ARGUMENT(TSharedPtr<SAssetThumbnail>, AssetThumbnail)
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SLATE_ATTRIBUTE(bool, AlwaysExpandTooltip)
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs);
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// IToolTip interface
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virtual bool IsEmpty() const override;
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virtual void OnOpening() override;
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virtual void OnClosed() override;
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virtual bool IsInteractive() const override;
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private:
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TWeakPtr<SAssetThumbnail> AssetThumbnail;
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TAttribute<bool> AlwaysExpandTooltip;
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TSharedPtr<SDocumentationToolTip> AssetToolTip;
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};
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