Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Private/AssetImportTask.cpp
2025-05-18 13:04:45 +08:00

29 lines
626 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AssetImportTask.h"
DEFINE_LOG_CATEGORY(LogAssetImportTask);
UAssetImportTask::UAssetImportTask()
{
}
const TArray<UObject*>& UAssetImportTask::GetObjects() const
{
if (AsyncResults.IsValid())
{
AsyncResults->WaitUntilDone();
return AsyncResults->GetImportedObjects();
}
PRAGMA_DISABLE_DEPRECATION_WARNINGS
return ToRawPtrTArrayUnsafe(Result);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
}
bool UAssetImportTask::IsAsyncImportComplete() const
{
return !AsyncResults.IsValid() || AsyncResults->GetStatus() == UE::Interchange::FImportResult::EStatus::Done;
}