66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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EditorAnimCurveBones.cpp: Montage classes that contains slots
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=============================================================================*/
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#include "Animation/EditorAnimCurveBoneLinks.h"
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#define LOCTEXT_NAMESPACE "UEditorAnimCurveBoneLinks"
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UEditorAnimCurveBoneLinks::UEditorAnimCurveBoneLinks(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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, MaxLOD (0xFF)
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{
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}
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void UEditorAnimCurveBoneLinks::Initialize(const TWeakPtr<class IEditableSkeleton> InEditableSkeleton, const FSmartName& InCurveName, FOnAnimCurveBonesChange OnChangeIn)
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{
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AnimCurveMetaData = nullptr;
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CurveName = InCurveName.DisplayName;
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OnChange = OnChangeIn;
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SetFlags(RF_Transactional);
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}
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void UEditorAnimCurveBoneLinks::Initialize(UAnimCurveMetaData* InAnimCurveMetaData, const FName& InCurveName, FOnAnimCurveBonesChange OnChangeIn)
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{
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AnimCurveMetaData = InAnimCurveMetaData;
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CurveName = InCurveName;
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OnChange = OnChangeIn;
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SetFlags(RF_Transactional);
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}
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void UEditorAnimCurveBoneLinks::Refresh(const FSmartName& InCurveName, const TArray<FBoneReference>& CurrentLinks, uint8 InMaxLOD)
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{
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if (AnimCurveMetaData.IsValid())
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{
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// double check the name
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CurveName = InCurveName.DisplayName;
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ConnectedBones = CurrentLinks;
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MaxLOD = InMaxLOD;
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}
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}
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void UEditorAnimCurveBoneLinks::Refresh(const FName& InCurveName, const TArray<FBoneReference>& CurrentLinks, uint8 InMaxLOD)
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{
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if (AnimCurveMetaData.IsValid())
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{
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// double check the name
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CurveName = InCurveName;
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ConnectedBones = CurrentLinks;
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MaxLOD = InMaxLOD;
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}
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}
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void UEditorAnimCurveBoneLinks::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
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{
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Super::PostEditChangeProperty(PropertyChangedEvent);
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if(OnChange.IsBound())
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{
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OnChange.Execute(this);
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}
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}
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#undef LOCTEXT_NAMESPACE
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