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UnrealEngine/Engine/Source/Editor/UnrealEd/Classes/ThumbnailRendering/WorldThumbnailInfo.h
2025-05-18 13:04:45 +08:00

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841 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/**
* Thumbnail information for world assets
*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "ThumbnailRendering/SceneThumbnailInfo.h"
#include "Camera/CameraTypes.h"
#include "WorldThumbnailInfo.generated.h"
UENUM()
namespace EOrthoThumbnailDirection
{
enum Type : int
{
Top,
Bottom,
Left,
Right,
Front,
Back
};
}
UCLASS(MinimalAPI)
class UWorldThumbnailInfo : public USceneThumbnailInfo
{
GENERATED_UCLASS_BODY()
/** The type of projection to use */
UPROPERTY(EditAnywhere, Category=Thumbnail)
TEnumAsByte<ECameraProjectionMode::Type> CameraMode;
/** The direction of the camera when in Orthographic CameraMode */
UPROPERTY(EditAnywhere, Category=Thumbnail)
TEnumAsByte<EOrthoThumbnailDirection::Type> OrthoDirection;
};