Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Classes/ThumbnailRendering/SlateBrushThumbnailRenderer.h
2025-05-18 13:04:45 +08:00

39 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/**
*
* This thumbnail renderer displays a given static mesh
*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "ThumbnailRendering/DefaultSizedThumbnailRenderer.h"
#include "SlateBrushThumbnailRenderer.generated.h"
class FCanvas;
class FRenderTarget;
class UTexture2D;
struct FSlateBrush;
UCLASS(config=Editor,MinimalAPI)
class USlateBrushThumbnailRenderer : public UDefaultSizedThumbnailRenderer
{
GENERATED_UCLASS_BODY()
public:
// Begin UThumbnailRenderer Object
UNREALED_API virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override;
virtual EThumbnailRenderFrequency GetThumbnailRenderFrequency(UObject* Object) const override;
// End UThumbnailRenderer Object
void CreateThumbnailAsImage(uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FSlateBrush& Brush);
void CreateTextureThumbnailOnCanvas(int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FSlateBrush& Brush, FCanvas* Canvas, UTexture2D* Texture);
private:
bool bIsLastFrequencyRealTime;
};