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UnrealEngine/Engine/Source/Editor/UnrealEd/Classes/ThumbnailRendering/SkeletonThumbnailRenderer.h
2025-05-18 13:04:45 +08:00

40 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/**
*
* This thumbnail renderer displays a given skeletal mesh
*/
#pragma once
#include "CoreMinimal.h"
#include "ThumbnailHelpers.h"
#include "UObject/ObjectMacros.h"
#include "ThumbnailRendering/DefaultSizedThumbnailRenderer.h"
#include "SkeletonThumbnailRenderer.generated.h"
class FCanvas;
class FRenderTarget;
UCLASS(config=Editor, MinimalAPI)
class USkeletonThumbnailRenderer : public UDefaultSizedThumbnailRenderer
{
GENERATED_UCLASS_BODY()
// Begin UThumbnailRenderer Object
UNREALED_API virtual bool CanVisualizeAsset(UObject* Object) override;
UNREALED_API virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override;
UNREALED_API virtual EThumbnailRenderFrequency GetThumbnailRenderFrequency(UObject* Object) const override;
// End UThumbnailRenderer Object
// UObject implementation
UNREALED_API virtual void BeginDestroy() override;
virtual void AddAdditionalPreviewSceneContent(UObject* Object, UWorld* PreviewWorld) {}
protected:
TObjectInstanceThumbnailScene<FSkeletalMeshThumbnailScene, 128> ThumbnailSceneCache;
};