40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/**
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*
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* This thumbnail renderer displays a given skeletal mesh
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*/
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#pragma once
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#include "CoreMinimal.h"
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#include "ThumbnailHelpers.h"
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#include "UObject/ObjectMacros.h"
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#include "ThumbnailRendering/DefaultSizedThumbnailRenderer.h"
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#include "SkeletalMeshThumbnailRenderer.generated.h"
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class FCanvas;
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class FRenderTarget;
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UCLASS(config=Editor, MinimalAPI)
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class USkeletalMeshThumbnailRenderer : public UDefaultSizedThumbnailRenderer
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{
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GENERATED_UCLASS_BODY()
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// Begin UThumbnailRenderer Object
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UNREALED_API virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override;
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UNREALED_API virtual EThumbnailRenderFrequency GetThumbnailRenderFrequency(UObject* Object) const override;
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UNREALED_API virtual bool CanVisualizeAsset(UObject* Object) override;
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// End UThumbnailRenderer Object
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// UObject implementation
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UNREALED_API virtual void BeginDestroy() override;
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virtual void AddAdditionalPreviewSceneContent(UObject* Object, UWorld* PreviewWorld) {}
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protected:
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TObjectInstanceThumbnailScene<FSkeletalMeshThumbnailScene, 128> ThumbnailSceneCache;
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};
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