Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Classes/ThumbnailRendering/SceneThumbnailInfoWithPrimitive.h
2025-05-18 13:04:45 +08:00

43 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/**
* Thumbnail information for assets that need a scene and a primitive
*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/SoftObjectPtr.h"
#include "ThumbnailRendering/SceneThumbnailInfo.h"
#include "ThumbnailRendering/ThumbnailManager.h"
#include "SceneThumbnailInfoWithPrimitive.generated.h"
UCLASS(MinimalAPI)
class USceneThumbnailInfoWithPrimitive : public USceneThumbnailInfo
{
GENERATED_UCLASS_BODY()
/** The type of primitive used in this thumbnail */
UPROPERTY(EditAnywhere, Category=Thumbnail)
TEnumAsByte<EThumbnailPrimType> PrimitiveType;
TOptional<TEnumAsByte<EThumbnailPrimType>> DefaultPrimitiveType;
/** The custom mesh used when the primitive type is TPT_None */
UPROPERTY(EditAnywhere, Category=Thumbnail, meta = (AllowedClasses = "/Script/Engine.StaticMesh,/Script/Engine.SkeletalMesh", ExactClass = "true"))
FSoftObjectPath PreviewMesh;
UPROPERTY()
bool bUserModifiedShape;
public:
virtual void Serialize(FArchive& Ar) override;
virtual void PostLoad() override;
UNREALED_API virtual void ResetToDefault();
UNREALED_API virtual bool DiffersFromDefault() const;
};