Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Classes/ThumbnailRendering/ParticleSystemThumbnailRenderer.h
2025-05-18 13:04:45 +08:00

44 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/**
*
* This thumbnail renderer displays a given particle system
*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "ThumbnailRendering/TextureThumbnailRenderer.h"
#include "ParticleSystemThumbnailRenderer.generated.h"
class FCanvas;
class FRenderTarget;
UCLASS(config=Editor)
class UParticleSystemThumbnailRenderer : public UTextureThumbnailRenderer
{
GENERATED_UCLASS_BODY()
UPROPERTY()
TObjectPtr<class UTexture2D> NoImage;
UPROPERTY()
TObjectPtr<class UTexture2D> OutOfDate;
// Begin UThumbnailRenderer Object
virtual void GetThumbnailSize(UObject* Object, float Zoom, uint32& OutWidth, uint32& OutHeight) const override;
virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override;
// End UThumbnailRenderer Object
// UObject implementation
UNREALED_API virtual void BeginDestroy() override;
private:
class FParticleSystemThumbnailScene* ThumbnailScene;
};