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UnrealEngine/Engine/Source/Editor/UnrealEd/Classes/Preferences/MaterialStatsOptions.h
2025-05-18 13:04:45 +08:00

40 lines
938 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/**
*
* A configuration class used by the FMaterialStats to save settings across sessions.
*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "RHIShaderPlatform.h"
#include "SceneTypes.h"
#include "MaterialStatsOptions.generated.h"
UENUM()
enum class EMaterialStatsDerivedMIOption : uint8
{
Ignore = 0,
CompileOnly,
ShowStats,
InvalidOrMax,
};
UCLASS(hidecategories = Object, config = EditorPerProjectUserSettings, MinimalAPI)
class UMaterialStatsOptions : public UObject
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, config, Category=Options)
int32 bPlatformUsed[SP_NumPlatforms];
UPROPERTY(EditAnywhere, config, Category = Options)
int32 bMaterialQualityUsed[EMaterialQualityLevel::Num];
UPROPERTY(EditAnywhere, config, Category=Options)
EMaterialStatsDerivedMIOption MaterialStatsDerivedMIOption;
};