54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
/**
|
|
*
|
|
* A configuration class used by the UMaterial Editor to save editor
|
|
* settings across sessions.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "UObject/Object.h"
|
|
#include "MaterialEditorOptions.generated.h"
|
|
|
|
UCLASS(hidecategories=Object, config=EditorPerProjectUserSettings, MinimalAPI)
|
|
class UMaterialEditorOptions : public UObject
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
/** If true, don't render connectors that are not connected to anything. */
|
|
UPROPERTY(EditAnywhere, config, Category=Options)
|
|
uint32 bHideUnusedConnectorsSetting:1;
|
|
|
|
/** If true, the 3D material preview viewport updates in realtime. */
|
|
UPROPERTY(EditAnywhere, config, Category=Options)
|
|
uint32 bRealtimeMaterialViewport:1;
|
|
|
|
/** If true, the linked object viewport updates in realtime. */
|
|
UPROPERTY(EditAnywhere, config, Category=Options)
|
|
uint32 bRealtimeExpressionViewport:1;
|
|
|
|
/** If true, always refresh the material preview. */
|
|
UPROPERTY(EditAnywhere, config, Category = Options)
|
|
uint32 bLivePreviewUpdate : 1;
|
|
|
|
/** If true, fade nodes which are not connected to the selected nodes */
|
|
UPROPERTY(EditAnywhere, config, Category=Options)
|
|
uint32 bHideUnrelatedNodes:1;
|
|
|
|
/** If true, always refresh all expression previews. */
|
|
UPROPERTY(EditAnywhere, config, Category=Options)
|
|
uint32 bAlwaysRefreshAllPreviews:1;
|
|
|
|
/** If false, use expression categorized menus. */
|
|
UPROPERTY(EditAnywhere, config, Category=Options)
|
|
uint32 bUseUnsortedMenus:1;
|
|
|
|
/** The users favorite material expressions. */
|
|
UPROPERTY(EditAnywhere, config, Category=Options)
|
|
TArray<FString> FavoriteExpressions;
|
|
};
|
|
|