23 lines
483 B
C++
23 lines
483 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Materials/Material.h"
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#include "PreviewMaterial.generated.h"
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UCLASS(MinimalAPI)
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class UPreviewMaterial : public UMaterial
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{
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GENERATED_UCLASS_BODY()
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//~ Begin UMaterial Interface.
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UNREALED_API virtual FMaterialResource* AllocateResource() override;
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virtual bool IsAsset() const override { return false; }
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//~ End UMaterial Interface.
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};
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