36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Commandlets/Commandlet.h"
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#include "Templates/SubclassOf.h"
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#include "CollectionManagerTypes.h"
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#include "PackageSourceControlHelper.h"
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#include "WorldPartitionBuilderCommandlet.generated.h"
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class UWorldPartitionBuilder;
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UCLASS(Config=Engine)
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class UWorldPartitionBuilderCommandlet : public UCommandlet
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{
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GENERATED_UCLASS_BODY()
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//~ Begin UCommandlet Interface
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virtual int32 Main(const FString& Params) override;
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//~ End UCommandlet Interface
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private:
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TArray<FString> GatherMapsFromCollection(ICollectionContainer& CollectionContainer, FName CollectionName, ECollectionShareType::Type ShareType) const;
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bool RunBuilder(TSubclassOf<UWorldPartitionBuilder> InBuilderClass, const FString& InWorldPackageName);
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bool OnFilesModified(const TArray<FString>& InModifiedFiles, const FString& InChangeDescription);
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bool AutoSubmitModifiedFiles() const;
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private:
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bool bAutoSubmit = false;
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FString AutoSubmitTags;
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TMap<FString, TArray<FString>> AutoSubmitFiles;
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TArray<FString> AdditionalWorldPackagesToProcess;
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}; |