Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionBuilderCommandlet.h
2025-05-18 13:04:45 +08:00

36 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Commandlets/Commandlet.h"
#include "Templates/SubclassOf.h"
#include "CollectionManagerTypes.h"
#include "PackageSourceControlHelper.h"
#include "WorldPartitionBuilderCommandlet.generated.h"
class UWorldPartitionBuilder;
UCLASS(Config=Engine)
class UWorldPartitionBuilderCommandlet : public UCommandlet
{
GENERATED_UCLASS_BODY()
//~ Begin UCommandlet Interface
virtual int32 Main(const FString& Params) override;
//~ End UCommandlet Interface
private:
TArray<FString> GatherMapsFromCollection(ICollectionContainer& CollectionContainer, FName CollectionName, ECollectionShareType::Type ShareType) const;
bool RunBuilder(TSubclassOf<UWorldPartitionBuilder> InBuilderClass, const FString& InWorldPackageName);
bool OnFilesModified(const TArray<FString>& InModifiedFiles, const FString& InChangeDescription);
bool AutoSubmitModifiedFiles() const;
private:
bool bAutoSubmit = false;
FString AutoSubmitTags;
TMap<FString, TArray<FString>> AutoSubmitFiles;
TArray<FString> AdditionalWorldPackagesToProcess;
};