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UnrealEngine/Engine/Source/Editor/UnrealEd/Classes/Commandlets/IoStoreCommandlet.h
2025-05-18 13:04:45 +08:00

25 lines
537 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Commandlets/Commandlet.h"
#include "IoStoreCommandlet.generated.h"
/*
* Commandlet for creating container file(s) used by the IoDispatcher.
*/
UCLASS()
class UIoStoreCommandlet
: public UCommandlet
{
GENERATED_UCLASS_BODY()
//~ Begin UCommandlet Interface
virtual int32 Main(const FString& Params) override;
//~ End UCommandlet Interface
static int32 StaticMain(const FString& Params);
};