21 lines
577 B
C++
21 lines
577 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Commandlets/Commandlet.h"
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#include "GenerateAssetManifestCommandlet.generated.h"
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/** Commandlet for generating a filtered list of assets from the asset registry (intended use is for replacing assets with cooked version) */
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UCLASS()
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class UGenerateAssetManifestCommandlet : public UCommandlet
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{
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GENERATED_UCLASS_BODY()
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//~ Begin UCommandlet Interface
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virtual int32 Main(const FString& Params) override;
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//~ End UCommandlet Interface
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};
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