45 lines
1.7 KiB
C++
45 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Commandlets/GatherTextCommandletBase.h"
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#include "GatherTextCommandlet.generated.h"
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namespace EOutputJson
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{
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enum Format { Manifest, Archive };
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}
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/**
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* UGatherTextCommandlet: One commandlet to rule them all. This commandlet loads a config file and then calls other localization commandlets. Allows localization system to be easily extendable and flexible.
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*/
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UCLASS(MinimalAPI)
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class UGatherTextCommandlet final : public UGatherTextCommandletBase
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{
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GENERATED_UCLASS_BODY()
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public:
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//~ Begin UCommandlet Interface
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virtual int32 Main(const FString& Params) override;
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//~ End UCommandlet Interface
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/** Internal implementation of Main that can be used to provide additional options when running embedded within another process */
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UNREALED_API int32 Execute(const FString& Params, const TSharedPtr<const FGatherTextCommandletEmbeddedContext>& InEmbeddedContext);
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int32 ProcessGatherConfig(const FString& GatherTextConfigPath, const TSharedPtr<FLocalizationSCC>& CommandletSourceControlInfo, const TArray<FString>& Tokens, const TArray<FString>& Switches, const TMap<FString, FString>& ParamVals);
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static const FString UsageText;
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//~ Begin UGatherTextCommandletBase Interface
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virtual bool ShouldRunInPreview(const TArray<FString>& Switches, const TMap<FString, FString>& ParamVals) const override
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{
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// This commandlet is the driver for other commandlet. This should always run even in preview
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return true;
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}
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//~ End UGatherTextCommandletBase Interface
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private:
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// Helper function to generate a changelist description
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FText GetChangelistDescription(const TArray<FString>& GatherTextConfigPaths) const;
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};
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