30 lines
618 B
C++
30 lines
618 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Commandlets/Commandlet.h"
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#include "Containers/Array.h"
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#include "Containers/UnrealString.h"
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#include "DumpAssetRegistryCommandlet.generated.h"
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UCLASS()
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class UDumpAssetRegistryCommandlet: public UCommandlet
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{
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GENERATED_UCLASS_BODY()
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public:
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// Begin UCommandlet Interface
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virtual int32 Main(const FString& Params) override;
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// End UCommandlet Interface
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private:
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bool TryParseArgs();
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bool TryDumpAssetRegistry();
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TArray<FString> FormattingArgs;
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int32 LinesPerPage = 0;
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bool bLowerCase = false;
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FString Path;
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FString OutDir;
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};
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