Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Classes/Commandlets/CopyNaniteFallbackSettingsToRayTracingProxyCommandlet.h
2025-05-18 13:04:45 +08:00

19 lines
493 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Commandlets/Commandlet.h"
#include "CopyNaniteFallbackSettingsToRayTracingProxyCommandlet.generated.h"
UCLASS(config = Editor)
class UCopyNaniteFallbackSettingsToRayTracingProxyCommandlet : public UCommandlet
{
GENERATED_UCLASS_BODY()
//~ Begin UCommandlet Interface
virtual int32 Main(const FString& Params) override;
//~ End UCommandlet Interface
};