Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Classes/Commandlets/ConvertLevelsToExternalActorsCommandlet.h
2025-05-18 13:04:45 +08:00

37 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Commandlets/Commandlet.h"
#include "ISourceControlProvider.h"
#include "ConvertLevelsToExternalActorsCommandlet.generated.h"
UCLASS(MinimalAPI)
class UConvertLevelsToExternalActorsCommandlet : public UCommandlet
{
GENERATED_UCLASS_BODY()
public:
//~ Begin UCommandlet Interface
UNREALED_API virtual int32 Main(const FString& Params) override;
//~ End UCommandlet Interface
protected:
UNREALED_API ULevel* LoadLevel(const FString& LevelToLoad) const;
UNREALED_API void GetSubLevelsToConvert(ULevel* MainLevel, TSet<ULevel*>& SubLevels, bool bRecursive);
UNREALED_API bool CheckExternalActors(const FString& Level, bool bRepair);
bool UseSourceControl() const { return SourceControlProvider != nullptr; }
ISourceControlProvider& GetSourceControlProvider() { check(UseSourceControl()); return *SourceControlProvider; }
UNREALED_API bool AddPackageToSourceControl(UPackage* Package);
UNREALED_API bool CheckoutPackage(UPackage* Package);
UNREALED_API bool SavePackage(UPackage* Package);
UNREALED_API bool DeleteFile(const FString& Filename);
protected:
ISourceControlProvider* SourceControlProvider;
};