37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Commandlets/Commandlet.h"
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#include "ISourceControlProvider.h"
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#include "ConvertLevelsToExternalActorsCommandlet.generated.h"
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UCLASS(MinimalAPI)
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class UConvertLevelsToExternalActorsCommandlet : public UCommandlet
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{
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GENERATED_UCLASS_BODY()
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public:
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//~ Begin UCommandlet Interface
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UNREALED_API virtual int32 Main(const FString& Params) override;
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//~ End UCommandlet Interface
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protected:
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UNREALED_API ULevel* LoadLevel(const FString& LevelToLoad) const;
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UNREALED_API void GetSubLevelsToConvert(ULevel* MainLevel, TSet<ULevel*>& SubLevels, bool bRecursive);
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UNREALED_API bool CheckExternalActors(const FString& Level, bool bRepair);
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bool UseSourceControl() const { return SourceControlProvider != nullptr; }
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ISourceControlProvider& GetSourceControlProvider() { check(UseSourceControl()); return *SourceControlProvider; }
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UNREALED_API bool AddPackageToSourceControl(UPackage* Package);
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UNREALED_API bool CheckoutPackage(UPackage* Package);
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UNREALED_API bool SavePackage(UPackage* Package);
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UNREALED_API bool DeleteFile(const FString& Filename);
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protected:
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ISourceControlProvider* SourceControlProvider;
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};
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