49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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//~=============================================================================
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// VolumetricBuilder: Builds a volumetric brush (criss-crossed sheets).
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//~=============================================================================
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "Builders/EditorBrushBuilder.h"
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#include "VolumetricBuilder.generated.h"
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class ABrush;
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UCLASS(MinimalAPI, autoexpandcategories=BrushSettings, EditInlineNew, meta=(DisplayName="Volumetric"))
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class UVolumetricBuilder : public UEditorBrushBuilder
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{
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public:
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GENERATED_BODY()
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public:
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UVolumetricBuilder(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
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UPROPERTY(EditAnywhere, Category=BrushSettings, meta=(ClampMin = "0.000001"))
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float Z;
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UPROPERTY(EditAnywhere, Category=BrushSettings, meta=(ClampMin = "0.000001"))
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float Radius;
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UPROPERTY(EditAnywhere, Category=BrushSettings, meta=(ClampMin = "2", ClampMax = "1000"))
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int32 NumSheets;
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UPROPERTY()
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FName GroupName;
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//~ Begin UBrushBuilder Interface
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virtual bool Build( UWorld* InWorld, ABrush* InBrush = NULL ) override;
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//~ End UBrushBuilder Interface
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// @todo document
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virtual void BuildVolumetric( int32 Direction, int32 InNumSheets, float InZ, float InRadius );
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};
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