61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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//~=============================================================================
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// SheetBuilder: Builds a simple sheet.
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//~=============================================================================
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "Builders/EditorBrushBuilder.h"
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#include "SheetBuilder.generated.h"
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class ABrush;
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UENUM()
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enum ESheetAxis : int
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{
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AX_Horizontal,
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AX_XAxis,
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AX_YAxis,
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AX_MAX,
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};
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UCLASS(MinimalAPI, autoexpandcategories=BrushSettings, EditInlineNew, meta=(DisplayName="Plane"))
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class USheetBuilder : public UEditorBrushBuilder
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{
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public:
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GENERATED_BODY()
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public:
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USheetBuilder(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
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UPROPERTY(EditAnywhere, Category=BrushSettings, meta=(ClampMin = "1"))
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int32 X;
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UPROPERTY(EditAnywhere, Category=BrushSettings, meta=(ClampMin = "1"))
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int32 Y;
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UPROPERTY(EditAnywhere, Category=BrushSettings, meta=(ClampMin = "1", ClampMax = "100", UIMin = "1", UIMax = "20"))
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int32 XSegments;
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UPROPERTY(EditAnywhere, Category=BrushSettings, meta=(ClampMin = "1", ClampMax = "100", UIMin = "1", UIMax = "20"))
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int32 YSegments;
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UPROPERTY(EditAnywhere, Category=BrushSettings)
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TEnumAsByte<enum ESheetAxis> Axis;
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UPROPERTY()
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FName GroupName;
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//~ Begin UBrushBuilder Interface
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virtual bool Build( UWorld* InWorld, ABrush* InBrush = NULL ) override;
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//~ End UBrushBuilder Interface
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};
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